Changes

Effects

11 bytes removed, 15 April
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! Effect name !! Effect description
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| '''Ballistic protective''' || Normally only found on headgear. Halves the amount of damage sustained from Bullet-type damage to the head. Does not protect the eyes.
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| '''Blast protective''' || Halves the the amount of damage sustained from [[Damage types|Explosion-type damage]].
! Effect name !! Effect description
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| '''On fire''' || Semi-permanent effect caused by [[Damage types|Spec-Fire]] damage and other sources of fire.<br/>Creatures with this effect active sustain '''+5% [[Pain]] per turn''' and '''1 [[limb damage]] to a random body part each turn''' until the fire is put out. Pain from this effect ignores the target's [[Pain Sensitivity]]; it is treated as if the victim had a PS of 100%.<br/>To put the fire out and remove this effect, the creature on fire must perform a non-combat action called '''Stop drop and roll'''. This action always succeeds but requires spending a turn.'''<sup>[[Effects#Tips|(5)]]</sup>'''
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| '''Stunned''' || Temporary effect caused by [[Damage types|Spec-Elec]] damage and other paralyzing or electrical sources.<br/>Creatures with this effect active '''cannot perform actions during combat''', either combat or non-combat, as they are temporarily paralyzed.'''<sup>[[Effects#Tips|(6)]]</sup>'''
| '''Unbreakable <limbs>''' || The listed creature's body parts cannot sustain [[limb health|fractures]] anymore.<br/>Depending on the active sources, multiple body parts may be listed and grouped as one.
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| '''Mushroom corruption''' || Certain Mushrooms are tagged with this special effect.<br/>Has no effect when consumed, but if carried in the same segment of a [[LBE|load-bearing item]] where other mushrooms are found (in other wordse.g., if placed in a bag/etc. backpack's main capacity with mushrooms insidealready in main capacity), it will "corrupt" those other mushrooms.<br/> Corrupted mushrooms lose all nutritional and monetary value (both become 0) and all of their effects, turning them into useless items.
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