Changes

Effects

173 bytes added, 15 April
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! Effect name !! Effect description
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| '''Ballistic protective''' || Normally only found on headgear. Halves the amount of damage sustained from Bullet-type damage to the head. Does not protect the eyes.
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| '''Blast protective''' || Halves the the amount of damage sustained from [[Damage types|Explosion-type damage]].
! Effect name !! Effect description
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| '''On fire''' || Semi-permanent effect caused by [[Damage types|Spec-Fire]] damage and other sources of fire.<br/>Creatures with this effect active sustain '''+5% [[Pain]] per turn''' and '''1 [[limb damage]] to a random body part each turn''' until the fire is put out. Pain from this effect ignores the target's [[Pain Sensitivity]]; it is treated as if the victim had a PS of 100%.<br/>To put the fire out and remove this effect, the creature on fire must perform a non-combat action called '''Stop drop and roll'''. This action always succeeds but requires spending a turn.'''<sup>[[Effects#Tips|(5)]]</sup>'''
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| '''Stunned''' || Temporary effect caused by [[Damage types|Spec-Elec]] damage and other paralyzing or electrical sources.<br/>Creatures with this effect active '''cannot perform actions during combat''', either combat or non-combat, as they are temporarily paralyzed.'''<sup>[[Effects#Tips|(6)]]</sup>'''
| '''Minimum Fatigue set to %''' || The creature is experiencing lasting fatigue of varying intensity, making it impossible for their Fatigue level to fall under the listed percentage. If multiple sources provide this effect, the effect with the highest number prevails (they do not stack).
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| '''Travel fatigue''' || Instant effect applied after traveling in the [[UA]] and reaching the destination. The traveling creature's [[Fatigue]] will increase by an amount equal to '''+(2d4)x0.1xR''', where '''R''' is the number of rooms passed during the trip. This effect applies even after Skip traveling.<br/>Additionally, the creature burns '''-20 [[ntri]] and -10 [[wtr]]''' per room passed.<br/>If your character has the '''[[Character traits|Wherever I may roam]]''' trait, '''halve''' the result of the Fatigue roll (or roll '''(2d4)x0.05xR''').and '''halve''' the ntri/wtr burned (or '''-10 ntri / -5 wtr per room''')
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| '''Unbreakable <limbs>''' || The listed creature's body parts cannot sustain [[limb health|fractures]] anymore.<br/>Depending on the active sources, multiple body parts may be listed and grouped as one.
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| '''Mushroom corruption''' || Certain Mushrooms are tagged with this special effect.<br/>Has no effect when consumed, but if carried in the same segment of a [[LBE|load-bearing item]] where other mushrooms are found (in other wordse.g., if placed in a bag/etc. backpack's main capacity with mushrooms insidealready in main capacity), it will "corrupt" those other mushrooms.<br/> Corrupted mushrooms lose all nutritional and monetary value (it becomes both become 0) and all of their effects, turning them into useless items.
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