Changes

Effects

1,159 bytes added, 22:23, 18 September 2022
| '''Hallucinations''' || The creature's perception is warped, and they see things that aren't really there.<br/>The GM may, at their discretion, use the bot commands '''[[Tsuchinoko (bot)|&enc-hallu and &item-hallu]]''', respectively for creatures and for items, to "change" their appearance and simulate hallucinations.
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| '''Rage''' || A creature under this effect is under uncontrollable anger.<br/>As long as this effect is active, this creature must continue combat until all other creatures in sight have either fled or been killed, or until the effect subsides.<br/>In addition, '''all hits ''' (including '''inaccurate hits''') with any type of weapon or attack '''are treated as critical hits'''.
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| '''Controlled fury''' || A creature under this effect is under intense feelings of righteous anger. A version of '''Rage''' with no negative effects.<br/>All hits (including inaccurate hits) with any type of weapon or attack are treated as critical hits.<br/>This effect overrides '''Rage'''.
! Effect name !! Effect description
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| '''Need a drink(level 0)''' || Instant effect applied when gaining [[Inebriation]]while not [[addictions|addicted]] to alcohol. For every '''+0.1 Inebriation''' gained, a creature's [[Stress]] will decrease by '''-0.4%'''.<br/>If you have Alcohol Affinity (e.g., [[oni]]), your Stress decreases by '''-0.8%''' instead.|-| '''Need a drink (level 1)''' || Instant effect applied when gaining [[Inebriation]] while [[addictions|Level 1 addicted]] to alcohol. For every '''+0.1 Inebriation''' gained, a creature's [[Stress]] will decrease by '''-0.3%'''.<br/>If you have Alcohol Affinity (e.g., [[oni]]), your Stress decreases by '''-0.6%''' instead.|-| '''Need a drink (level 2)''' || Instant effect applied when gaining [[Inebriation]] while [[addictions|Level 2 addicted]] to alcohol. For every '''+0.1 Inebriation''' gained, a creature's [[Stress]] will decrease by '''-0.2%'''.<br/>If you have Alcohol Affinity (e.g., [[oni]]), your Stress decreases by '''-0.4%''' instead.|-| '''Need a drink (level 3)''' || Instant effect applied when gaining [[Inebriation]] while [[addictions|Level 3 addicted]] to alcohol. For every '''+0.1 Inebriation''' gained, a creature's [[Stress]] will decrease by '''-0.1%'''.<br/>If you have Alcohol Affinity (e.g., [[oni]]), your Stress decreases by '''-0.2%''' instead.
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| '''Combat stress''' || Instant effect applied after combat. At the end of a fight, a creature's [[Stress]] will increase by an amount equal to '''+(Td4)x0.2xE''', where '''T''' is the amount of turns spent in combat, and '''E''' the amount of enemies (hostile creatures) at the start of combat.<br/>In other words, Stress increases by 0.2% to 0.8% per turn, multiplied by amount of starting enemies.<br/>If your character has the '''[[Character traits|Combat veteran]]''' trait, '''halve''' the result of the roll (or roll '''(Td4)x0.1xE''').<br/>If your character has the '''[[Character traits|Scaredy-cat]]''' trait, '''double''' the result of the roll (or roll '''(Td4)x0.4xE''').
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