Changes

Effects

434 bytes added, 02:32, 3 May 2021
| '''Minimum Fatigue set to %''' || The creature is experiencing lasting fatigue of varying intensity, making it impossible for their Fatigue level to fall under the listed percentage. If multiple sources provide this effect, the effect with the highest number prevails (they do not stack).
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| '''Travel fatigue''' || Instant effect applied after traveling in the [[UA]] and reaching the destination. The traveling creature's [[Fatigue]] will increase by an amount equal to '''+(1d8)x0.1xR''', where '''R''' is the number of rooms passed during the trip. This effect applies even after Skip traveling.<br/>If your character has the '''[[Character traits|Wherever I may roam]]''' trait, '''halve''' the result of the roll (or roll '''(1d8)x0.05xR''').
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| '''Need a drink''' || Instant effect applied when gaining [[Inebriation]]. For every '''+0.1 Inebriation''' gained, a creature's [[Stress]] will decrease by '''-0.4%'''.
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| '''Combat stress''' || Instant effect applied after combat. At the end of a fight, a creature's [[Stress]] will increase by an amount equal to '''+(Td4)x0.1xE''', where '''T''' is the amount of turns spent in combat, and '''E''' the amount of enemies (hostile creatures) at the start of combat.<br/>In other words, Stress increases by 0.1% to 0.4% per turn, multiplied by amount of starting enemies.<br/>If your character has the '''[[Character traits|Combat veteran]]''' trait, '''halve''' the result of the roll (or roll '''(Td4)x0.05xE''').<br/>If your character has the '''[[Character traits|Scaredy-cat]]''' trait, '''double''' the result of the roll (or roll '''(Td4)x0.2xE''').
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| '''Minimum Stress set to X %''' || The creature is experiencing varying degrees of anxiety, making it impossible for their Stress level to fall under the listed percentage. If multiple sources provide this effect, the effect with the highest number prevails (they do not stack).
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