Changes

Effects

210 bytes added, 05:35, 23 April 2021
! Effect name !! Effect description
|-
| '''Minimum Fatigue set to X %''' || The creature is experiencing lasting fatigue of varying intensity, making it impossible for their Fatigue level to fall under the listed percentage. If multiple sources provide this effect, the effect with the highest number prevails (they do not stack).
|-
| '''Travel fatigue''' || Instant effect applied after traveling in the [[UA]] and reaching the destination. The traveling creature's [[Fatigue]] will increase by an amount equal to '''+(1d8)x0.1xR''', where '''R''' is the number of rooms passed during the trip. This effect applies even after Skip traveling.
| '''Combat stress''' || Instant effect applied after combat. At the end of a fight, a creature's [[Stress]] will increase by an amount equal to '''+(Td4)x0.1xE''', where '''T''' is the amount of turns spent in combat, and '''E''' the amount of enemies (hostile creatures) at the start of combat.<br/>In other words, Stress increases by 0.1% to 0.4% per turn, multiplied by amount of starting enemies.
|-
| '''Minimum Stress set to X %''' || The creature is experiencing varying degrees of anxiety, making it impossible for their Stress level to fall under the listed percentage. If multiple sources provide this effect, the effect with the highest number prevails (they do not stack).
|-
| '''Euphoria Rush''' || Temporary effect. For as long as the effect is active, any effects that would increase this creature's Stress are '''negated''' (effectively increasing it by +0.0%).
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