Difference between revisions of "Dual wielding"

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* ''[[Mauser M712#M712 LB Carbine|M712 LB Carbine]]'' (Submachine gun)
 
* ''[[Mauser M712#M712 LB Carbine|M712 LB Carbine]]'' (Submachine gun)
 
* ''[[Stechkin APS#Stechkin Carbine|Stechkin Carbine]]'' (Submachine gun)
 
* ''[[Stechkin APS#Stechkin Carbine|Stechkin Carbine]]'' (Submachine gun)
 +
* ''[[Steyr M1912#M1912 Carbine|M1912 Carbine]]'' (Conventional rifle)
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* ''[[Steyr M1912#M1912 P16 Carbine|M1912 P16 Carbine]]'' (Conventional rifle)
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* ''[[Steyr M1912#M1912 RP Carbine|M1912 RP Carbine]]'' (Submachine gun)
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* ''[[Steyr M1912#M1912 RP16 Carbine|M1912 RP16 Carbine]]'' (Submachine gun)
 
* ''[[Tula Arms TOZ-81#Maze Customs|TOZ-81 Carbine]]'' (Conventional rifle)
 
* ''[[Tula Arms TOZ-81#Maze Customs|TOZ-81 Carbine]]'' (Conventional rifle)
 
* ''[[Tula Arms TOZ-81#Maze Customs|TOZ-81 SG]]'' (Shotgun)
 
* ''[[Tula Arms TOZ-81#Maze Customs|TOZ-81 SG]]'' (Shotgun)

Revision as of 05:16, 20 January 2022

Navigation: Main Page Game mechanics Abilities Dual wielding




Dual wielding (may also called Akimbo or Two-weaponing) is an ability and a combat technique.

Requirements

To be able to perform this combat technique, your character must be equipped with:

  • Any two weapons considered to be unrestricted for dual wielding, see the section below

Weapons suitable for dual wielding

A weapon may be considered unrestricted (can be dual-wielded) or restricted (cannot be dual-wielded), depending on the weapon category they belong to, with some notable exceptions.

Unrestricted categories Restricted categories
Auto pistol
Crude weapon
Hand grenade
Knife
One-handed club
One-handed sword
Pistol
Revolver
Thrown weapon
Archery
Axe
Combat rifle
Conventional rifle
Exotic melee
Exotic ranged
Flamethrower
Grenade launcher
Machine gun
Planted explosive
Precision rifle
Rocket launcher
Shield
Shotgun
Submachine gun
Two-handed club
Two-handed sword
Staff/Pole weapon
Whip/Lash weapon

Exemptions from the restricted category

The following is a list of weapons that belong to restricted categories, but are given an unrestricted status due to their design:

Retail weapons

Maze Customs weapons

Use

If two suitable weapons are equipped and declared as being dual-wielded (or any equivalent term, such as "used akimbo", "two-weaponing", etc.), the following effects apply:

  • Your Initiative Speed while dual-wielding is equal to the IS of both weapons added together.
    • Example: If you dual wield a Glock 17 (Weight 3) and a KA-BAR (Weight 3), your IS is equal to 6 (3 + 3).
    • Example 2: Following up on the above, if your Glock 17 was modified at Maze Customs with an integrated reflex sight, that weapon's IS drops to 2, therefore dual-wielding it with a KA-BAR brings your IS to 5 (2 + 3).
    • Example 3: If you dual-wield the Glock 17 with a reflex sight and the KA-BAR while under the effects of moderate Stress, then all weapons you carry are subjected to an extra IS tier -1 effect, bringing the Glock's IS down to 1 and the KA-BAR's to 2, therefore bringing your IS while dual-wielding down to 3.
  • Each weapon can be individually used to aim at a particular target, effectively allowing the dual-wielding character to use two weapons in the same turn.
  • The dual-wielding character sustains a FT +1 malus; less accuracy is the price for using two weapons.
    • A character with the Ambidextrous trait does not get the malus.
  • Any underbarrel accessories fitted to dual-wielded weapons cannot be used.

Use with other abilities

This ability can be combined with:

  • Double Cleave: If one or both of the equipped weapons are eligible for dual wielding and capable of performing Double Cleave, it is possible to combine both abilities to be able to target up to 4 different melee targets in a single turn.
  • Multiple targeting: If one or both of these weapons is also equipped with a red dot sight, it is possible to combine this ability with Multiple targeting to be able to target up to 3 or even 4 different targets in a single turn.
  • Point shooting: It is possible to dual wield and fire from the hip at the same time. It's not very accurate, though.