*Non-combat skills: '''Skilled''' (Hunting), '''Basic''' (Healing, Repair)
===Contracts Available===
* 24 hours: 250 P$
* 3 days: 700 P$
This character is a [[human]]. If a stat or skill is unlisted, assume the default for this character's species.
[[Statistics]]:
* Natural [[Strength]]: '''150%'''
* Natural [[Pain Sensitivity]]: '''85%'''
* Natural [[Agility]]: '''+1'''
[[Skills]]: Species' natural skills + the following:
* Non-combat skills: '''Basic''' (Healing, Repairing)
===Contracts Available===
* 24 hours: 250 P$
* 3 days: 700 P$
* Combat skills: '''Expert''' (Planted Explosives), '''Basic''' (Semi-auto pistols)
===Contracts Available===
* 24 hours: 500 P$
* 3 days: 1250 P$
* 1 week: 2750 2500 P$
= Stitches - Shiina Iyama =
This character is a [[hakutaku]]. If a stat or skill is unlisted, assume the default for this character's species. Of note, Stitches (like all hakutaku) can identify mushrooms on sight, and will do this without question for a client.
[[Statistics]]:
* Natural [[Agility]]: '''0'''
[[Skills]]: Species' natural skills + the following:
* Non-combat skills: '''Expert''' (Healing), '''Skilled''' (Repairing)
=== Contracts Available ===
* 1 day: 1,500 P$
* 3 days: 4,000 P$
Equipped [[weapons]]:
* Primary 1: [[ZiD AEK-972]] (30+1 /30, 30x [[5.56x45mm NATO]], Standard FMJ) - IS 14
* Holster 1: [[KBP OTs-62 "Revolver Shotgun"]] (5 /5, 5x [[12 gauge]], Magnum P-Buck) - IS 5
** Combined effects: Recoil +1, 2.0x Condition loss on a critical failure, 1.1x Pain and Damage vs all ACs
* Shotshell carrier:
** Ammunition 1: 25x [[12 gauge]], Magnum P-Buck
** Key Items: Mobile phone, canteen, gas mask, NVGs
=== Stats and skills ===
* Combat skills: '''Expert''' (Semi-auto rifles, Full-auto rifles, semi-auto shotguns), '''Skilled''' (Full-auto shotguns, Semi-auto pistols, Full-auto pistols, Knives), '''Basic''' (all other combat skills)
* Non-combat skills: '''Expert''' (Evading, Negotiation), '''Skilled''' (Repair, Healing), '''Basic''' (all other non-combat skills)
== Contracts Available ==
* 1 day: 1,250 P$
* 3 days: 3,000 P$
* 1 week: 6,250 P$
= Fireball - Rie Kerari =
{{CharacterMajor
|charname=Rie Kerari (喜星 理恵)
|species=[[File:youkai icon.png |40px |link=Youkai]]<br/>'''[[Kasha]]'''
|gender=Female
|born=E7-655, Septema 12
|died=''Alive'' <span style=font-size:80%>(50 years old)</span>
|sizes=5'2", 80 lbs
|looks=Light skin<br/>Cherry-red hair<br/>Red eyes<br/>Thin build<br/>Black feline ears and tails<br/>
}}
'''Rie Kerari''' (callsign '''Fireball''', MAIM ID #86) is a former [[makaryuudo]] and current drug-addicted mercenary.
== Bio ==
Fireball was born in the town of [[Masatomo]] to a large, loving family of youkai. Ever since she was young, she had a tendency to act out and seek thrills, leading to her becoming known as something of a delinquent. In an attempt to rein her in, she was sent to the local [[Dojo]] to train with the town's makari-dan, where she initially took to it well, quickly mastering the swordsmanship skills that are a hallmark of all [[makaryuudo]]. Shortly before her 32nd birthday, and after spending half her life with the makaryuudo, she was caught high on a combination of desoxyn and cocaine, leading to her being summarily ejected from the makari-dan and shunned by all makaryuudo for sullying the good name of the organization.
To put it mildly, she was undeterred, and continued to wander the world as a sword-for-hire, often exchanging her services for drugs, sex, or any other thrill she could find. While MAIM normally frowns upon drug use by its members, Fireball's skills speak for themselves, and she was allowed into the organization. Prospective employers are warned that her bad history with makaryuudo will lead to, at best, cold shoulders from the youkai swordsmen; in extreme cases they might choose to kill her.
== Personality ==
Fireball is nothing if not a thrill seeker, and is the least money-motivated of all the mercenaries in MAIM. She's always looking for her next adrenaline rush, and is almost always high on some cocktail of recreational drugs. Even when sober, she is energetic and always bouncing off the walls, which is the origin of her callsign. She never puts anything less than 200% into what she does, and is often knee-deep in spent brass at the end of combat - if she's not painted red from head-to-toe with her enemies' blood.
She's remained quiet on how she feels about the makaryuudo, with some suspecting she regrets the choices she made leading up to her ejection from the Masatomo makari-dan. She still carries the daisho, and regularly practices with her swords in the traditional fashions makaryuudo employ. Fireball is also known to play the shakuhachi in her spare time. Conversely, her hard-partying habits and lack of remorse for violence suggests she was never a good fit for the makaryuudo, and she's never admitted to regretting how her life turned out.
== Equipment and skills ==
=== [[Clothing and armor]] ===
'''Youkai [[List of youkai outfits|outfit]]''': Contemporary Outfit (Type T)
=== [[Load-bearing equipment]] ===
* [[Utility belts|Utility belt]]: Spider battle belt
=== Equipment and inventory ===
Equipped [[weapons]]:
* Primary 1: [[Katana]] - IS 14
* Holster 1: [[Wakizashi]] - IS 9
* Holster 2: [[IMI Micro Uzi]] (32+1/ 32, [[9x19mm Parabellum]] Milsurp Hot SAP) - IS 5
** Combined effects: Recoil +1, 2.0x Condition loss on a critical failure, 0.88x Pain and Damage vs Unarmored ACs, 1.43x Pain and Damage vs Armored ACs
Inventory:
* Spider battle belt:
** General Capacity: 5x desoxyn, 5x cocaine, 5x blunt, 1x GCK, 1x MRK
** Ammunition 1: 4x [[Uzi magazines|Uzi 32-round magazine]] (32 /32 [[9x19mm Parabellum]] Milsurp Hot SAP)
** Key Items: Mobile phone, lighter, canteen
=== Stats and skills ===
This character is a [[kasha]]. If a stat or skill is unlisted, assume the default for this character's species.
[[Statistics]]:
* Natural [[Strength]]: '''125%'''
* Natural [[Pain Sensitivity]]: '''85%'''
* Natural [[Agility]]: '''+2'''
[[Skills]]: Species' natural skills + the following:
* Combat skills: '''Expert''' (Two-handed sword, One-handed sword), '''Skilled''' (Bolt-action, Semi-auto rifle, Automatic rifle, Semi-auto pistol, Automatic pistol, Staff/Pole weapons, Unarmed)
** [[Combat techniques]] known: [[Two Become One]]
* Non-combat skills: '''Skilled''' (Evasion, Repair), '''Basic''' (Healing)
== Contracts Available ==
* 1 day: 650 P$
* 3 days: 1,700 P$
* 1 wekk: 3,250 P$
[[Category:Drafts]]