Changes

Draft:Two Become One

1,339 bytes added, 03:15, 28 May 2023
/* Use */
If you meet the requirements, you can perform Two Become One, which will result in the following:
* You may use a two-handed sword and a one-handed sword during the same turn, butperformed the following way:** You select '''[[FT]] +1one'''body part of an enemy to target.** When performing accuracy checks, you roll for both swords at once: a solid hit equals a solid hit from both weapons being used.*** A character with the '''[[Character traits|Ambidextrous]]''' trait does not get gains '''[[FT]] -1'''.**** Example: If you have [[FT]] 6 and [[IR]] 1 and roll a 7, you do one inaccurate hit with each sword. A character that is Ambidextrous would have FT 5 and IR 1, so the malussame 7 is a solid hit from both weapons.** You may only attack up to two times per weapon.
** '''0.8x damage''' after all other modifiers have been applied (ie [[Strength]], [[Pain Sensitivity]])
** Your [[Initiative Speed]] while using Two Become One is equal to '''the IS of both weapons added together'''.
*** Example: If you dual wield use this ability with a [[katana]] (Weight 14) and a [[wakizashi]] (Weight 9), your IS is equal to '''23''' (14 + 9 = 23).
*** Example 2: Following up on the above, if you are using the katana and wakizashi while under the effects of [[Stress|moderate Stress]], then all weapons you carry are subjected to an extra [[Initiative Speed|IS tier -1]] effect, bringing the katana's down to 9 and the wakizashi's down to 5, therefore bringing your IS while using Two Become One to '''14'''.
** Unlike with [[Dual wielding]], you '''cannot combine this ability with [[Multiple Targeting]]'''. All of your attacks must be aimed at one target.
 
In total, using Two Become One might look like this:
 
* Aiko the [[guhin]] [[makaryuudo]] is fighting against a [[human]] [[Cultist]]. She is carrying a katana and a wakizashi, and decides to use Two Become One to do two attacks. Because she has low Stress, her IS is 23 (14 + 9 = 23). She declares her intention to attack the Cultist's hips, knowing their armor doesn't cover them there. Her accuracy is FT 6 IR 1. When it's her turn, she rolls a 7 and a 6, equalling one inaccurate hit and one miss. The inaccurate hit's Pain Damage is calculated as 0.8 * 0.7 * (90 + 60) = 84% Pain, while Limb Damage is ((1d8 + 7) + (1d8 + 5)) * 0.7 * 0.8 = 12 Damage (with a 4 being rolled for the katana and a 5 for the wakizashi).
** If Aiko had the Ambidextrous [[Trait]], then she would have gotten one solid hit and one inaccurate hit. Using the same dice results as before, this becomes 120 + 84 = 204% Pain, and 17 + 12 = 29 Limb Damage.
==Trivia==
This ability is based on the niten'ichi (二天一, 'two heavens as one') style of swordfighting created by Japanese swordsman and strategist Miyamoto Musashi, in which the fighter uses their large sword (normally a katana) with one hand instead of two, freeing up the other hand to use their companion sword (normally a wakizashi). In the Mazes, this technique is the heritage of the [[makaryuudo]], with the name of its inventor being lost to history.