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Doomslayer

66 bytes removed, 03:16, 10 January 2021
This weapon is referred to as an '''artifact weapon'''; it cannot be normally found in the Mazes, nor can it be crafted or built.
Doomslayer can be obtained by completing the '''Villa''' explorable area during the '''daytime (8:00 AM to 7:59 PM)''' and reaching the loot room. This weapon is unique. Only '''one instance''' of this artifact weapon should exist. It is priceless and cannot be sold, and if it is lost or abandoned, it will return to its original locationfound for sale anywhere.
== Stats ==
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! LDV !! Pain (C1) !! Pain (C2) !! Pain (C3) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Sharp || '''+11''' || 186% || 177% || 167% || 140% || 112% || 84% || 37% || 9%
|}
* Demonic creatures cannot equip or use this weapon, and would hurt themselves if they tried or were forced to touch it. This extends to dark maidens.
* '''Heaven''s Gift effect''': For every Demonic creature killed with this weapon, the weapon gains one "Charge" point, up to a maximum of 30. For every 5 Charge points, the user of this weapon may attempt 1 additional attack per turn; at the maximum of 30 points, this means a maximum of 8 attacks per turn. ** '''Divine Invulnerability''': At any given moment, if the weapon has at least one Charge point, the user may use a activate this special ability called '''Divine Invlunerability'''. ** Upon activating activation, the effects of this abilityare as follows: The weapon cannot gain any more Charge points, and the user takes no damage from any kind of attack or weapon (existing effects that they may already be afflicted with, e.g. bleeding from wounds, will still work), for as many turns as there were Charge points upon activating. ** Once the effects of Divine Invulnerability end, Charge points are reset to 0and the weapon can gain new Charge points again.
[[Category:Class 5 Long weapons]]
[[Category:Artifact weapons]]
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