Changes

Jump to: navigation, search

Doomslayer

614 bytes added, 00:50, 14 November 2019
|}
* Demonic creatures cannot equip or use this weapon, and would hurt themselves if they tried or were forced to touch it. This extends to dark maidens. * '''Variable damage multiplierHeaven''s Gift effect''': For every Demonic creature killed with this weapon, the weapon gains one "Charge" point, up to a maximum of 30. For every 5 Charge points, which depends on the userof this weapon may attempt 1 additional attack per turn; at the maximum of 30 points, this means a maximum of 8 attacks per turn. At any given moment, if the weapon has at least one Charge point, the user may use a special ability called 's '''Angelic ReputationDivine Invlunerability'''.** Formula is: '''Multiplier = Upon activating this ability, the user takes no damage from any kind of attack or weapon ( 1 + ( Angelic Rep / 250 ))'''existing effects that they may already be afflicted with, e.** Multiplier is x1 at 0 Repg.** At -250 Rep or lessbleeding from wounds, Doomslayer will deal zero damage still work), for as the multiplier fell to x0many turns as there were Charge points upon activating.** At 1000 RepOnce the effects of Divine Invulnerability end, Doomslayer will deal 5x damageCharge points are reset to 0.
[[Category:Class 5 Long weapons]]
[[Category:Artifact weapons]]