Changes

Damage types

7 bytes added, 22:05, 18 December 2019
| Bullet || Wound || style="text-align:center"|[[File:Yes box.png|25px]] <sup>'''(1)'''</sup>
|-
| Explosion || Varies Wound <sup>'''(2)'''</sup> || style="text-align:center"|[[File:No box.png|25px]]
|-
| Special || None || style="text-align:center"|[[File:No box.png|25px]]
* <sup>'''(1)'''</sup> [[Trauma plates]] are designed to protect against Bullet-type damage using different rules than the clothing proof rating system, effectively functioning as a proof against this damage type. See the article for more details.
* <sup>'''(2)'''</sup> Explosion-type damage deals different types and amounts of injuries depending on wounds, but the total limb damage dealt to the targetexact amount is calculated differently than with most other attacks. See [[Explosives#Injuries|this page]] for more details.
* <sup>'''(3)'''</sup> A target hit by a Spec-Fire attack will not sustain an injury, but will be [[Effect|set on fire]] regardless of limb damage dealt. However, if a Spec-Fire attack hits a piece of clothing with the '''Fire-retardant''' effect, it will prevent the target from being set on fire, therefore functioning effectively as a proof against this damage type.
* <sup>'''(4)'''</sup> A target hit by a Spec-Aqua attack will not sustain an injury, but will be [[Effect|water-soaked]] for 3 turns.
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