Changes

Damage types

17 bytes added, 21:41, 18 June 2023
* <sup>'''(1)'''</sup> [[Trauma plates]] are designed to protect against Bullet-type damage using different rules than the clothing proof rating system, effectively functioning as a proof against this damage type. See the article for more details.
* <sup>'''(2)'''</sup> Explosion-type damage deals woundsfractures, but the exact amount is number and location are calculated differently than with most other attacks. See [[Explosives#Injuries|this page]] for more details.
* <sup>'''(3)'''</sup> A target hit by a Spec-Fire attack will not sustain an injury, but will be [[Effects#Elemental|set on fire]] regardless of limb damage dealt. However, if a Spec-Fire attack hits a piece of clothing with the '''Fire-retardant''' effect, it will prevent the target from being set on fire, therefore functioning effectively as a proof against this damage type.
* <sup>'''(4)'''</sup> A target hit by a Spec-Aqua attack will not sustain an injury, but will be [[Effects#Elemental|water-soaked]] for 3 turns.
Bureaucrat, administrator
15,672
edits