Changes

Damage types

1 byte added, 16:44, 15 October 2019
* <sup>'''(1)'''</sup> [[Trauma plates]] are designed to protect against Bullet-type damage using different rules than the clothing proof rating system, effectively functioning as a proof against this damage type. See the article for more details.
* <sup>'''(2)'''</sup> Explosion-type damage deals different types and amounts of injuries depending on the total limb damage dealt to the target. See [[Explosives]] for more details.
* <sup>'''(3)'''</sup> A target hit by a Spec-Fire attack will not sustain an injury, but will be [[Effect|set on fire]] regardless of limb damage dealt. However, if a Spec-Fire attack hits a piece of clothing with the '''Fire-retardant''' traiteffect, it will prevent the target from being set on fire, therefore functioning effectively as a proof against this damage type.
* <sup>'''(4)'''</sup> A target hit by a Spec-Aqua attack will not sustain an injury, but will be [[Effect|water-soaked]] for 3 turns.
* <sup>'''(5)'''</sup> A target hit by a Spec-Ice attack will not sustain an injury, but will be [[Effect|frost damaged]] for 3 turns.
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