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Damage types

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Every type of attack in the game deals one of several '''damage types'''. In addition to [[Pain]] and [[Limb damage]], the damage type of an attack may cause additional effects to the target; and in turn, [[clothing and armor]] may have certain methods of protection against different damage types.
** '''Special-Ice''' ('''Spec-Ice'''): Special attacks which deal damage through the use of ice, cold, or freezing.
** '''Special-Electric''' ('''Spec-Elec'''): Special attacks which deal damage through the use of electricity or electric energy.
** '''Special-Acid''' ('''Spec-Acid'''): SPecial Special attacks which deal damage through the use of acidic or corrosive substances.
== Effects and countermeasures ==
| Blunt || Fracture || style="text-align:center"|[[File:Yes box.png|25px]]
|-
| Sharp || Light Wound || style="text-align:center"|[[File:Yes box.png|25px]]
|-
| Piercing || Deep Wound || style="text-align:center"|[[File:Yes box.png|25px]]
|-
| Bullet || On an [[Accuracy#Accuracy table|inaccurate hit]]: Light Wound <br/>On a [[Accuracy#Accuracy table|solid hit]]: Deep Wound<br/>Except as otherwise dictated by [[ammo types|ammo type]] effects || style="text-align:center"|[[File:Yes box.png|25px]]<sup>'''(1)'''</sup>
|-
| Explosion || Varies Fracture<sup>'''(2)'''</sup> || style="text-align:center"|[[File:No box.png|25px]]
|-
| Special || None || style="text-align:center"|[[File:No box.png|25px]]
| Spec-Fire || None, see below <sup>'''(3)'''</sup> || style="text-align:center"|[[File:Yes box.png|25px]] <sup>'''(3)'''</sup>
|-
| Spec-Aqua || None, see below <sup>'''(4)'''</sup> || style="text-align:center"|[[File:Yes No box.png|25px]]
|-
| Spec-Ice || None, see below <sup>'''(5)'''</sup> || style="text-align:center"|[[File:Yes No box.png|25px]]
|-
| Spec-Elec || None, see below <sup>'''(6)'''</sup> || style="text-align:center"|[[File:Yes No box.png|25px]]
|-
| Spec-Acid || None, see below <sup>'''(7)'''</sup> || style="text-align:center"|[[File:Yes No box.png|25px]]
|}
* <sup>'''(1)'''</sup> [[Trauma plates]] are designed to protect against Bullet-type damage using different rules than the clothing proof rating system, effectively functioning as a proof against this damage type. See the article for more details.
* <sup>'''(2)'''</sup> Explosion-type damage deals different types fractures, but the exact number and amounts of injuries depending on the total limb damage dealt to the targetlocation are calculated differently than with most other attacks. See [[Explosives#Injuries|this page]] for more details.* <sup>'''(3)'''</sup> A target hit by a Spec-Fire attack will not sustain an injury, but will be [[EffectEffects#Elemental|set on fire]] regardless of limb damage dealt. However, if a Spec-Fire attack hits a piece of clothing with the '''Fire-retardant''' traiteffect, it will prevent the target from being set on fire, therefore functioning effectively as a proof against this damage type.* <sup>'''(4)'''</sup> A target hit by a Spec-Aqua attack will not sustain an injury, but will be [[EffectEffects#Elemental|water-soaked]] for 3 turns.* <sup>'''(5)'''</sup> A target hit by a Spec-Ice attack will not sustain an injury, but will be [[EffectEffects#Elemental|frost damaged-slowed]] for 3 turns.* <sup>'''(6)'''</sup> A target hit by a Spec-Elec attack will not sustain an injury, but will be [[EffectEffects#Elemental|after-shockedstunned]] for 3 turns.* <sup>'''(7)'''</sup> A target hit by a Spec-Acid attack will not sustain an injury, but will sustain [[EffectEffects#Elemental|acid degradation]] instead.
[[Category:Statistics]]
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