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Damage types

54 bytes added, 00:10, 2 June 2020
* <sup>'''(1)'''</sup> [[Trauma plates]] are designed to protect against Bullet-type damage using different rules than the clothing proof rating system, effectively functioning as a proof against this damage type. See the article for more details.
* <sup>'''(2)'''</sup> Explosion-type damage deals wounds, but the exact amount is calculated differently than with most other attacks. See [[Explosives#Injuries|this page]] for more details.
* <sup>'''(3)'''</sup> A target hit by a Spec-Fire attack will not sustain an injury, but will be [[EffectEffects#Elemental|set on fire]] regardless of limb damage dealt. However, if a Spec-Fire attack hits a piece of clothing with the '''Fire-retardant''' effect, it will prevent the target from being set on fire, therefore functioning effectively as a proof against this damage type.* <sup>'''(4)'''</sup> A target hit by a Spec-Aqua attack will not sustain an injury, but will be [[EffectEffects#Elemental|water-soaked]] for 3 turns.* <sup>'''(5)'''</sup> A target hit by a Spec-Ice attack will not sustain an injury, but will be [[EffectEffects#Elemental|frost damaged-slowed]] for 3 turns.* <sup>'''(6)'''</sup> A target hit by a Spec-Elec attack will not sustain an injury, but will be [[EffectEffects#Elemental|after-shocked]] for 3 turns.* <sup>'''(7)'''</sup> A target hit by a Spec-Acid attack will not sustain an injury, but will sustain [[EffectEffects#Elemental|acid degradation]] instead.
[[Category:Statistics]]