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Skeleton

5,091 bytes added, 03:09, 9 July 2023
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| image=[[File:Daewoo K2.jpg|350px]]| wpn_classcreature_tl=13| wpn_categorycreature_cat=Combat rifleUndead| wpn_modescreature_disp=Semi/Full <span style=font-size"color:90%#991111">(AutoROF 6)Hostile</span>| wpn_calibercreature_ac=[[5.56x45mm NATO]]C2| wpn_bblcreature_ps=18.30%| wpn_feedsyscreature_blood=Box magazineN/A| wpn_plusonecreature_agi=Yes+0| wpn_critfailcreature_head=Failure to ejectHead - 12 HP| wpn_stockcreature_body=Folding (FS)Upper body - 48 HP<br/>Lower body - 36 HP| wpn_weightcreature_limb=2 arms - 24 HP<br/>2 legs - 24 HP| creature_extr=2 hands - 18 HP<br/>2 feet - 18HP| wpn_condcreature_wp=10500N/A| wpn_costcreature_bones=[[File:Parallar symbolHas bones.png|10px25px]]'''850''' (Rarity 2)| wpn_accfeedcreature_gear=[[STANAG magazines]]File:Yes box.png| wpn_accfeedstd=STANAG 30-round magazine| wpn_accmuzzle=N/A| wpn_accmuzzlestd=None| wpn_accoptics=N/A| wpn_accopticsstd=None| wpn_accunder=[[M20325px]] mount| wpn_accunderstd=None| wpn_acclights=N/A| wpn_acclightsstd=None| wpn_rlmfg=<span style=font-size:95%>Daewoo Precision Industries</span>| wpn_rlcountrycreature_wear=[[File:South KoreaHuman clothing.png|25px]] South Korea| wpn_rlyear=1984
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The '''skeleton''' is a creature belonging to the '''Undead''' category.  = Attacks and techniques = This creature has one attack: '''Claws'''. === Claws ==={{Hebiquote| class="wikitable" style="font-size:10pt;text-align:center"|quotetext-! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |quoteauthor-| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%|} = Equipment = === [[Clothing and armor]] === This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:* Headgear: '''Medieval helm'''* Body armor: '''Medieval cuirass''' === [[Load-bearing equipment]] === * [[List of utility belts|Utility belt]]: Dump belt === Equipment and inventory === Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine): ==== Set 1 ==== Equipped [[weapons]]:* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) - IS 22** Combined effects: 1.3x damage Inventory:* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM ==== Set 2 ==== Equipped [[weapons]]:* Holster 1: [[Hatchet]] - IS 5 Inventory:* None ==== Set 3 ==== Equipped [[weapons]]:* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ) ==== Set 4 ==== Equipped [[weapons]]:* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)  = Other information = [[Skills]]:* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)* Non-combat skills: '''Unskilled''' (all non-combat skills) Creature traits:* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.*'''Drops items on death''': Upon being defeated, this creature will drop the following items: ** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.  = Overview ={{Lore}}
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy'Daewoo K2''' (or simply '''K2''') is a [[5.56x45mm NATO]] combat rifle.
== Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[Maze Customshalfling]] ==This weapon bodies, skeletons can receive be formed from corpses of virtually any age, unlike zombies or ghouls which require the following minor customization services:* '''K2C'''remains to still possess flesh and not be in too advanced a state of decay.
=== K2C ===''This modification package replaces multiple the original barrel with a shorter 13An animated skeleton has, on its own, few methods to fight.5-inch versionIt cannot effectively deliver punches, swaps so it instead relies on the classic folding stock for a modern folding/retractable modelsharpness of its fingertips, and the receiver is adorned with multiple rails: one using them as claws. Fortunately for optics, two for light accessories, them and one unfortunately for underbarrel accessories. Ohtheir opponents, and the bayonet lug staysnecromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.''It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
Cost: [[File:Parallar symbolIn fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor.png|10px]]They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are '''600'all''bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.
Modifications:* Barrel length: Becomes '''13.5 inches'''.* Stock: Becomes '''Folding/Retractable (FRS)'''.* Optics: Becomes '''NATO mount'''.* Underbarrel mount: Becomes '''Long interface'''.* Lights: Becomes '''2x Long interface'''.* Weight: Becomes '''14 units'''Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.
== Other information ==* [[Bayonet]] compatibility: [[M9 bayonet]]The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
[[Category:Class 1 weaponsCreatures]]