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DP-12 "Super Shotgun"

697 bytes added, 14:14, 10 March 2019
The '''DP-12 "Super Shotgun"''' (also called '''DP-12''' or simply '''Super Shotgun''') is a [[12 gauge]] shotgun.
 
== Obtaining this weapon ==
This weapon is referred to as a '''Specs-docs only''' weapon. It cannot be normally found in the Mazes, and will only be available after completing the following requirements:
 
* Turn in the following specifications documents to the Proving Grounds engineer, at the Calfair Sector workshop:
** ''#DP008 - Prototype hybrid double barrel/pump-action shotgun blueprints''
 
Upon completing the requirements listed above, the DP-12 will become available for sale at the Calfair Sector workshop from the Proving Grounds engineer, for [[File:Parallar symbol.png|10px]]'''3000'''. For this reason, this weapon is '''Rarity 7 (Unique)'''.
 
Please note that the Proving Grounds engineer is only available during the day shift (between 8 AM and 8 PM).
== Other information ==
* This firearm cannot be normally found in the Mazes, and will only be available after turning in the '''#DP008''' specifications document to a workshop, at which point it will become available for sale in every workshop for [[File:Parallar symbol.png|10px]]'''3000'''. For this reason, this weapon is '''Rarity 7 (Unique)'''.
* Because it is a rather unique firearm, certain terms used on the event line and on this page must be explained to better describe how it works:
** This weapon has two barrels, therefore allowing you to fire it up to twice before needing to use the pump to load new shells. You can also perform a double chamber-load.
** This weapon is pump-action, and as described in the Hebiquote above, using the pump ejects both shells (whether fired or not), and will attempt to chamber two fresh shells at once; one from each tube.
** Similarly to the [[Kel-Tec KSG-12|KSG]] [[Kel-Tec KSG-25|shotguns]], this weapon has two internal magazine tubes. However, because it has two barrels as well, there is no option to select only one of the tubes - each tube feeds one barrel.
** This weapon is pump-You can choose to fire only once before pumping, either intentionally (make sure to clarify your action), and as described in or out of necessity (e.g. one of the Hebiquote above, using the pump ejects tubes ran out of ammunition). If both chambers were loaded and you fired shellsonly one shell before pumping, you will eject one unfired round and chambers two fresh shells at once; one from empty shell.** ''Muzzle brake (x2)'' simply means that each tubebarrel is fitted with an integrated muzzle brake, therefore the effects apply on both barrels (and therefore every shot fired). It does not mean that the muzzle brake effects are doubled.
** ''Pump-action (x2)'' means that as a pump-action firearm, you can only use the pump up to 5 times per turn, but because it has two barrels (and therefore, can pull the trigger up to twice before pumping), you can effectively fire up to 10 shots per turn with this weapon.
** You can choose to fire only once before pumping, either intentionally (make sure to clarify your action), or out of necessity (e.g. one of the tubes ran out of ammunition). If both chambers were loaded and you fired only one shell before intentionally pumping, you will eject one unfired round and one empty shell.
[[Category:Class 1 weapons]]