Cultist

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Cultist
Unknown creature.png
Disposition Neutral
Can be found in the UA? Yes box.png
This occupation is open to:
Human icon.png Yes box.png
Halfling icon.png Yes box.png
Youkai icon.png No box.png


A cultist is a junior member of the Followers of Asica.


Equipment

Clothing and armor

Human/Halfling clothing and armor:

  • Top: Hooded robe
  • Body armor: Heavy K armor vest
  • Bottom: Regular pants
  • Footwear: Regular shoes

Load-bearing equipment

Equipment and inventory

Cultists may have one of three different sets of items (roll 1d3 per cultist to determine):

Set 1

Equipped weapons:

Inventory:

Set 2

Equipped weapons:

Inventory:

Set 3

Equipped weapons:

Inventory:


Other information

Skills: Species' natural skills + the following:

  • Combat skills: Basic (Semi-auto rifle, Automatic rifle, Thrown weapons)


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


A cultist is a junior member of the Followers of Asica. They are either humans or halflings (youkai are not accepted into the cult), and most are aged 18 to 30. Most are recruited voluntarily, after a period of initiation lasting 6 to 8 weeks, at the end of which the recruit is tasked by a cult priest to perform an act of loyalty towards Asica. Typically, they are given a specific target (usually someone related to them, such as a family member, a romantic partner, or a close friend). To complete the act of loyalty and seal the candidate's membership into the cult, the designated target must abduct them, take them to a secret location, then perform a ritual sacrifice on them before the eyes of their cult priest. If the priest deems the ritual to be satisfactory, the initiate is officially ordained into the priest's chapter, officially becoming a Follower of Asica.

A small percentage of cultists are recruited among the cult's captured individuals, generally as part of a deal; convert and keep your life, or die in a ritual. These cultists often bear the scars and marks of their life during captivity; they are sometimes known as the "broken ones", after their physical appearance and the metaphor of having been "broken" into joining the cult.