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Crafting items

3,624 bytes added, 18 March
'''Toolkits''' (or just '''kits''') are bags with pre-arranged sets of tools and objects suitable for a specific task.
There are '''six''' types of toolkits in the game. All of them weigh 1 unit and share the common trait of being consumable - they are expended after the listed amount of uses have been spent. The purpose of a toolkit is to perform a particular task which requires the use of a certain [[Skills|skill]].
Legend:
{| class="wikitable sortable" style="font-size:10pt"
|-
! Toolkit name !! [[File:Parallar symbol.png|10px]] !! Max uses !! Shop type !! Skill type !! Weight !! Purpose
|-
| Crafting toolkit || '''500''' || '''20''' || Workshop || [[Crafting]] || 1 || An essential set of tools needed to [[crafting|craft items]]. Consumed when it runs out of uses.
|-
| Lockpicking kit || '''600''' || '''20Unlimited<sup>[[Crafting items#Notes|(1)]]</sup>''' || Workshop || [[Lockpicking]] || 1 || An essential set of tools needed to [[lockpicking|pick]] mechanical locks. Consumed when it runs out of uses.
|-
| Hacking tool || '''800''' || '''10''' || Workshop || [[Lockpicking]] || 1 || A disposable battery-powered device with a suite of software designed for [[lockpicking|defeating]] electronic locks. Consumed when it runs out of uses.
|-
| Gun Cleaning Kit <span style=font-size:80%>(GCK)</span> || '''300''' || '''310''' || Gun shop<br/>Weapon shop || [[Repairing]] || 1 || A kit with tools suited for [[repairing|cleaning firearms]]. Restores a firearm's Condition by (100 200 + Repair skill bonus) per use<br/>Will not work on firearms with less than 60% Condition. Consumed when it runs out of uses.
|-
| Gun Repair Kit <span style=font-size:80%>(GRK)</span> || '''800''' || '''310''' || Gun shop<br/>Weapon shop || [[Repairing]] || 1 || A kit with tools suited for [[repairing|repairing firearms]]. Restores a firearm's Condition by (250 400 + Repair skill bonus) per use. Consumed when it runs out of uses.
|-
| Melee Repair Kit <span style=font-size:80%>(MRK)</span> || '''600''' || '''310''' || Forge<br/>Weapon shop || [[Repairing]] || 1 || A kit with tools suited for [[repairing|repairing melee weapons]]. Restores a melee weapon's Condition by (250 400 + Repair skill bonus) per use.<br/>Can be used to repair [[shields]]; divide the total Condition bonus by 80 and round up to obtain healed shield HP. Consumed when it runs out of uses.
|-
| Explosives Toolkit <span style=font-size:80%>(XTK)</span> || '''300''' || '''510''' || Workshop || [[Repairing]] || 1 || A kit with tools suited for [[Explosives#Explosive ordnance disposal|explosive ordnance disposal]]. One use allows repairing one dud explosive, or performing 2 defusing actions in a single turn. Consumed when it runs out of uses.|-| Laptop || '''2500''' || '''20''' || Workshop || [[Computers|Data analysis]]<br/>[[Lockpicking]] || 14 || A Doorway Solo 2200 portable PC capable of [[identification#Data storage devices|identifying data storage devices]]. Also doubles as a hacking tool. <br/> Can be recharged to full uses with a HITB battery.
|}
 
=== Laptop ===
The laptop is a special item. It can be used for two activities:
* Reading and [[identification#Data storage devices|identifying the contents of data storage devices]] on the field, without having to visit a [[library]].
* As a rechargeable, high-capacity hacking tool.
 
Each activity burns different amounts of laptop battery:
* '''1 battery per use''' when used as a '''hacking tool'''.
* '''2 battery''' to identify the contents of a '''floppy disk'''
* '''3 battery''' to identify the contents of a '''zip disk''' or a '''camera memory card'''
* '''4 battery''' to identify the contents of a '''compact disc (CD)'''
* '''5 battery''' to identify the contents of a '''hard drive disk (HDD)'''
 
=== Notes ===
* (1): While lockpicking kits can be used indefinitely, they have a chance to break after a certain number of guesses depending on the user's [[Lockpicking]] skill.
|-
| Kama || Level 1 || [[Kama]] || 1x Sickle blade + 1x [[Wooden stick]] + 1x Butchering-capable weapon (not consumed) ||
|-
| Skull || Level 1 || [[Skull staff]] || 1x [[Wooden lance]] + 1x Preserved skull + 1x Butchering-capable weapon (not consumed) ||
|-
| HmVnmS || Level 1 || 3x [[Meds|Venom]] syringe || 3x Empty one-use syringe + 1 [[Meds|Small poison gland]] ||
|-
| HmVnmC || Level 1 || 5x [[Meds|Venom]] syringe || 5x Empty one-use syringe + 1 [[Meds|Chelicera]] ||
|-
| HmVnmM || Level 1 || 6x [[Meds|Venom]] syringe || 6x Empty one-use syringe + 1 [[Meds|Medium poison gland]] ||
|-
| HmVnmT || Level 1 || 8x [[Meds|Venom]] syringe || 8x Empty one-use syringe + 1 [[Meds|Telson]] ||
|-
| HmVnmL || Level 1 || 10x [[Meds|Venom]] syringe || 10x Empty one-use syringe + 1 [[Meds|Large poison gland]] ||
|-
| PenGun || Level 2 || [[Pen gun]] || 1x [[Pen]] + 1x Tiny pistol barrel || [[.380 ACP]] ammunition
| CordUR || Level 2 || [[List of leg rigs|Makeshift utility rig]] || 6x coil of 550 cord ||
|-
| CordUB || Level 2 || [[List of utility belts|Makeshift utility beltcartridge carrier]] || 4x coil of 550 cord ||
|-
| SGloves || Level 2 || [[Shock gloves]] || 1x pair of [[Insulated gloves]] + 1x [[Stun baton]] + 3x copper wire + 2 units of duct tape + 1x electronic circuit || [[Taser cartridges]]
|-
| ExLBolt || Level 2 || [[Large bolts]] ([[Ammunition#Arrow_and_bolt_projectiles|XPL]]) (x20) || 20x Large bolt (FLD) + 1x Box of Torque arrowheads + 1x Box of contact fuzes + either 3x [[Mini C4 charge]] or 1x [[Small C4 charge]] ||
|-
| Fremen || Level 2 || [[Crysknife]] || 1x [[Worm tooth]] + 1x Butchering-capable weapon (not consumed) ||
|-
| DragonSP || Level 2 || [[Trauma plate|Dragon scale plate]] || 4x [[Valuables#Special valuables|Dragon scale]] ||
|-
| HydraSP || Level 2 || [[Trauma plate|Hydra scale plate]] || 4x [[Valuables#Special valuables|Hydra scale]] ||
|-
| PipeB || Level 3 || [[Pipe bomb]] || 2x [[Small C4 charge]] + 1x Electronic circuit + 1x Copper wire + 1x Hollow metal pipe + 1 unit of duct tape ||
|-
| PhoneB || Level 3 || [[Phone bomb]] || 1x [[Key item|Mobile phone]] with at least 1 battery unit remaining + 4x Mobile phone battery (all must be full) + 1x electronic circuit + 2x copper wire ||
|-
| Scara || Level 3 || [[Golden Gun]] || [[Valuables#Golden Gun parts|1x Golden cuff link + 1x Golden lighter + 1x Golden pen + 1x Golden cigarette case]] || [[4.2x30mm R Golden Gun]] ammunition
|-
| FragHmr || Level 3 || [[Fragmentalizer]] || 1x [[Breaching sledgehammer]] + 1x Tiny shotgun barrel + 4x Infrared sensor + 2x electronic circuit + 4x copper wire || [[12 gauge]] ammunition
|-
| HSCutter || Level 3 || [[HS Power cutter]] || 1x [[Power cutter]] + 1x Improved power cutter engine || A [[power cutter blade]]
|}
| Giant drill bit || '''450''' || 5 ||
|-
| [[Mobile phone]] || '''300''' || 1 || Also counts as a [[key item]]. Sold with a full battery already inserted.
|-
| Mobile phone battery || '''50''' || 0.1 || Holds a battery charge, up to 6 units. Can be inserted in a [[mobile phone]] to change its battery charge.
|-
| [[Night vision goggles]] || '''2500''' || 1 || Also counts as a [[key item]].
| Camera || '''400''' || 1 || Requires a camera memory card to save photos.
|-
| Memory card for cameras || '''100''' || 0.1 || 256 MB capacity, capable of holding up to 110 photos. Brand-new units are sold blank.
|-
| Rag || '''1''' || 1 || See below for [[Crafting items#Long-form notes|long-form notes]].
|-
| Sickle blade || '''100''' || 1 ||
|-
| Improved power cutter engine || '''500''' || 1 || Model name: Prototype TC-9. 9900 RPM.
|-
| Preserved skull || '''100''' || 1 ||
|-
| Disposable bath towel || '''7''' || 0.5 || Can be used to remove an active [[Effects#Elemental|Water-soaked effect]]. A steady supply of these should be available wherever it makes sense ([[Civilized Area]] bathrooms, shower rooms, etc.)
|-
| Pack of empty one-use syringes || '''10''' || 1 || Contains ten empty one-use syringes. Outside of its applications in medicine, these syringes are traditionally used to make homemade [[Meds|Venom syringes]] from poison glands.
|-
| Floppy disk || '''4''' || 0.1 || Data storage device for computers. Capacity: 1.44 MB. Brand-new units are sold blank.
|-
| Zip disk || '''20''' || 0.2 || Data storage device for computers. Capacity: 100 MB. Brand-new units are sold blank.
|-
| Compact disc (CD) || '''100''' || 0.5 || Data storage device for computers. Capacity: 700 MB. Brand-new units are sold blank.
|-
| Hard drive disk (HDD) || '''200''' || 1 || Data storage device for computers. Capacity: 2 GB. Brand-new units are sold blank.
|}
'''Rag:'''
* This item also counts as a [[Meds|medical item]], and may be used as a makeshift individual bandage, to seal one heal 1 [[Light Wound]].
* Chances of success per use are 50% + a bonus from [[Healing]] skill. Therefore, the higher the Healing skill, the higher the chances of using a rag as a bandage successfully.
* Many types of [[clothing]] can be torn apart and transformed into rags.
 
= Specs Docs =
'''''Specifications documents''' and '''Specs Docs''' also redirect here.''
Engineering '''Specifications Documents''', or simply '''Specs Docs''', are folders full of advanced technical documentation for various projects and prototypesbearing the mark of the [[Proving Grounds]], but which were lost or leaked out of the secret facility at some point. They contain information about very advanced objects that cannot be crafted directly by a player character.
The purpose of Specs Docs files is to trade them to the special Proving Grounds engineer in the [[Calfair Sector ]] workshop, in exchange for items exclusively available at that workshop; these items are known as '''Specs Docs-only items'''.
* Trading the documents alone is not enough; you will also need to bring money, and in some cases, specific items.
! Item !! Specs Docs required !! Money required in [[File:Parallar symbol.png|10px]] !! Additional requirements !! Notes
|-
| '''[[Trauma plates|Composite armor trauma plates]]''' || #BC337<br/>#TP212 || '''2600750''' || None ||
|-
| '''[[DP-12|DP-12 "Super Shotgun"]]''' || #DP008 || '''7500750''' || None ||
|-
| '''[[Honey Badger]]''' || #SR320 || '''500''' || Bring a [[BRR Tactical light crossbow]] None || Sold with an empty magazine.<br/>[[Lambda magazines|Extra magazines also become available for sale]].
|-
| '''[[Lambda magazine crossbow]]''' || #GF019 || '''7500750''' || None Bring a [[BRR Tactical light crossbow]] || Sold with an empty magazine loaded and three spares.
|-
| '''[[LMG11]]''' || #ON504<br/>#KM991 || '''500''' || Bring a [[H&K G11K2]] || Sold with an empty ammo cassette.<br/>[[LMG11 ammo cassettes|Extra cassettes also become available for sale]]inserted and one spare.
|-
| '''[[LWMMG]]''' || #PF617<br/>#RD196 || '''1250''' || None || Sold with an empty belt box.<br/>[[LWMMG ammo belt|Extra ammo belt boxes inserted and belt links also become available for sale]]one spare.
|-
| '''[[Vollmer HK51-B]]''' || #FJ051 || '''175''' || Bring a [[H&K G3A3]] and a [[H&K HK21]] || Sold with an empty belt boxesbox inserted and one spare.
|-
| '''[[X-Shotgun|XM2XI "X-Shotgun"]]''' || #XR329 || '''500''' || Bring a [[Benelli M2 Super 90]] ||