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Compound bow

10 bytes removed, 16:14, 29 April 2019
As a bow, the maximum amount of shots and reloads per turn that can be performed depends on the Archery skill level and on any modifiers provided by the bow type. All bows give the user a FT+1 malus, similar to the malus given to firearms with no stocks.
Damage dealt The amount of damage bows deal follows this formula: '''Damage = Arrow type x Strength x Bow type''' ; in . In other words, damage dealt with this weapon it depends on the type of ammunition used (see above), multiplied by the user's Strength, multiplied by any modifiers provided by the bow type.
The compound bow has the following traits: