Difference between revisions of "Compound bow"

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As a bow, the maximum amount of shots and reloads per turn that can be performed depends on the Archery skill level and on any modifiers provided by the bow type. All bows give the user a FT+1 malus, similar to the malus given to firearms with no stocks.
 
As a bow, the maximum amount of shots and reloads per turn that can be performed depends on the Archery skill level and on any modifiers provided by the bow type. All bows give the user a FT+1 malus, similar to the malus given to firearms with no stocks.
  
Damage dealt follows this formula: '''Damage = Arrow type x Strength x Bow type''' ; in other words, damage dealt with this weapon depends on the type of ammunition used (see above), multiplied by the user's Strength, multiplied by any modifiers provided by the bow type.
+
The amount of damage bows deal follows this formula: '''Damage = Arrow type x Strength x Bow type'''. In other words, it depends on the type of ammunition used (see above), multiplied by the user's Strength, multiplied by any modifiers provided by the bow type.
  
 
The compound bow has the following traits:
 
The compound bow has the following traits:

Revision as of 16:14, 29 April 2019

Navigation: Main Page Weapons Class 5 Long weapons Compound bow




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Weapon, Class 5 Long
Compound bow
Compound bow.jpg
Game information
Category Archery
Modes Fire (Piercing, Ranged)
Uses ammunition? Arrow
Capacity: 1
Weight (units) 18
Material type N/A
Max condition N/A
Usable for butchering? No box.png
Shop value / Rarity Parallar symbol.png800 (Rarity 4)


"I don't have a witty description for this item yet."
Hebizuka (quote written by Unknown)


The compound bow is a bow, part of the archery weapon category.

Stats

This weapon has only one mode available, Fire, which is a ranged attack.

The amount of damage dealt depends on the type of ammunition used. For more information, see Arrow.

As a bow, the maximum amount of shots and reloads per turn that can be performed depends on the Archery skill level and on any modifiers provided by the bow type. All bows give the user a FT+1 malus, similar to the malus given to firearms with no stocks.

The amount of damage bows deal follows this formula: Damage = Arrow type x Strength x Bow type. In other words, it depends on the type of ammunition used (see above), multiplied by the user's Strength, multiplied by any modifiers provided by the bow type.

The compound bow has the following traits:

  • Due to its capacity of 1, extra arrows must be available and within reach (e.g.: from a tactical vest/utility belt/leg rig, from a set-down backpack, from the floor, etc.) in order to perform more than one shot in a single turn.
  • -1 max shots and reloads per turn
  • 1.3x damage multiplier