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Compound bow

65 bytes added, 16:13, 29 April 2019
The amount of damage dealt depends on the type of ammunition used. For more information, see [[Arrow]].
As a bow, the maximum amount of shots and reloads per turn that can be performed depends on the Archery skill level and on any modifiers provided by the bow type. All bows give the user a FT+1 malus, similar to the malus given to firearms with no stocks. Damage dealt follows this formula: '''Damage = Arrow type x Strength x Bow type''' ; in other words, damage dealt with this weapon depends on the type of ammunition used (see above), multiplied by the user's Strength, multiplied by any modifiers provided by the bow type (in short: Damage = Arrow type x Strength x Bow type). All bows give the user a FT+1 malus, similar to the malus given to firearms with no stocks.
The compound bow has the following traits:
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