Changes

Compound bow

126 bytes added, 15:52, 29 April 2019
The amount of damage dealt depends on the type of ammunition used. For more information, see [[Arrow]].
 
As a bow, the maximum amount of shots and reloads per turn that can be performed depends on the Archery skill level and on any modifiers provided by the bow type. Damage dealt depends on the type of ammunition used (see above), multiplied by the user's Strength, multiplied by any modifiers provided by the bow type. All bows give the user a FT+1 malus, similar to the malus given to firearms with no stocks.
* Damage = Arrow type x Strength x Bow type
The compound bow has the following traits:
* As a bow, the maximum amount of shots and reloads per turn that can be performed depends on the Archery skill level and on any modifiers provided by the bow type. Due to its capacity of 1, extra arrows must be available and within reach (e.g.: from a tactical vest/utility belt/leg rig, from a set-down backpack, from the floor, etc.) in order to perform more than one shot in a single turn.* As a bow, damage depends on the type of ammunition used, multiplied by the user's Strength, multiplied by the bow type's damage multiplier.** Compound bow modifiers: -1 max shots and reload reloads per turn, * 1.3x damage multiplier
[[Category:Class 5 Long weapons]]
Bureaucrat, administrator
15,673
edits