Changes

Combat mode

219 bytes added, 23:46, 3 October 2023
In order to escape the current room while in Combat mode, a creature must roll an escape check: '''2d6''' plus their current [[Agility]].
* If the result is 6 or more, the escape check is '''successful'''; that creature may choose successfully escapes through one of the available doors in the room to escape through; they . They leave immediately. Any , and any attacks targeting this creature during the rest of the turn are canceled.** If this happens to a player character, the '''[[UA]] trip length''' is '''automatically increased by 1''', as if they took a Detour. This effect stacks with any Shortcuts or Detours that apply.
* If the result is 5 or less, the escape check is '''failed'''; that creature is treated as having done nothing for the turn, and does not move.
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