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Combat mode

120 bytes added, 22:54, 25 January 2020
Undo revision 7683 by [[Special:Contributions/Tempest|Tempest]] ([[User talk:Tempest|talk]])
* '''Manipulating a weapon''': Loading, unloading, reloading, using accessories - anything not related to actually attacking; see [[Weapons]] for more details
* '''Non-combat movement''': Moving to another Side of the [[Combat mode#Battlespace|Battlespace]]
* '''Using an item in the inventory''': See [[Inventory management]] Depends on the item you wish to use; search for the relevant pages and information on the wiki for your particular item for more details.
==== Escaping ====
=== Accuracy resolution ===
When resolving a combat action, you must roll an amount of make '''2d6attack rolls'''s equal to the amount of shots , one for each shot fired or attacks attempted. An attack roll is a '''2d6'''. Your accuracy (what transforms each dice score into misses or hits) is determined by your [[Accuracy]] statistics: Failure Threshold (FT) and Inaccuracy Range (IR). Any modifiers to these stats must be taken in account; your [[Skills|skill level]], your [[weapon accessories]], any active [[effects]], and if applicable, the effects of [[Recoil]].
{| class="wikitable" style="font-size:9pt; text-align:center" width="800"
|-
| '''2d6 Attack roll result''' || '''What happens''' || '''Effects'''
|-
| '''12''' || Critical hit || Treated as a hit. Roll '''&critwin''' to determine additional effects.
|-
| '''> (FT + IR)''' || Hit || Attack hits the target as intended.
|-
| '''> FT, but < (FT + IR)''' || Inaccurate hit || Attack hits the target, but at reduced effectiveness. '''0.7x''' [[Pain]] and [[Limb Damage]].
|-
| '''< FT''' || Miss || Attack misses entirely, dealing no damage to the target