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Combat mode

122 bytes added, 22:54, 25 January 2020
Undo revision 7683 by [[Special:Contributions/Tempest|Tempest]] ([[User talk:Tempest|talk]])
Combat and fighting are an essential element of playing MazeWorld. After all, what good are all those weapons if you can't use them? Learning all of the aspects of combat is important for your survival.
 
= Turn order =
'''Turn order''' is a term which refers to the order in which every creature in the room will perform their actions. Certain actions are faster than others and will therefore be attempted first. Generally speaking, free actions take a backseat; very few free actions are allowed while in Combat mode, and although talking is considered to be a free action, it should be kept to a minimum; a sentence or two at most. Most of the time, you will be performing ''Combat actions'' and ''Non-combat actions''.
 
== Initiative Speed ==
* '''Manipulating a weapon''': Loading, unloading, reloading, using accessories - anything not related to actually attacking; see [[Weapons]] for more details
* '''Non-combat movement''': Moving to another Side of the [[Combat mode#Battlespace|Battlespace]]
* '''Using an item in the inventory''': See [[Inventory management]] Depends on the item you wish to use; search for the relevant pages and information on the wiki for your particular item for more details.
==== Escaping ====
However, always remember that YOU too, can be downed and rendered helpless, and at the mercy of another creature; and they may not all be inclined to let you live!
 
= Declaring actions =
=== Accuracy resolution ===
When resolving a combat action, you must roll an amount of make '''2d6attack rolls'''s equal to the amount of shots , one for each shot fired or attacks attempted. An attack roll is a '''2d6'''. Your accuracy (what transforms each dice score into misses or hits) is determined by your [[Accuracy]] statistics: Failure Threshold (FT) and Inaccuracy Range (IR). Any modifiers to these stats must be taken in account; your [[Skills|skill level]], your [[weapon accessories]], any active [[effects]], and if applicable, the effects of [[Recoil]].
{| class="wikitable" style="font-size:9pt; text-align:center" width="800"
|-
| '''2d6 Attack roll result''' || '''What happens''' || '''Effects'''
|-
| '''12''' || Critical hit || Treated as a hit. Roll '''&critwin''' to determine additional effects.
|-
| '''> (FT + IR)''' || Hit || Attack hits the target as intended.
|-
| '''> FT, but < (FT + IR)''' || Inaccurate hit || Attack hits the target, but at reduced effectiveness. '''0.7x''' [[Pain]] and [[Limb Damage]].
|-
| '''< FT''' || Miss || Attack misses entirely, dealing no damage to the target
Of course, if you would find it more enjoyable to crunch the full numbers for every fight and every creature, feel free to do so, just make sure to check with your players if they don't mind.
 
= Battlespace =