Changes

Jump to: navigation, search

Combat mode

49 bytes removed, 23:11, 14 June 2019
}}
{{UnderConstruction|users=Tempest|flavortext=Not tested}} '''Combat mode''' is the mode of play in which the game enters a strict turn-based mode, in order to resolve a violent conflict between opposed parties. When in Combat mode, every turn and every action performed during each turn must be accounted for.
Combat and fighting are an essential element of playing MazeWorld. After all, what good are all those weapons if you can't use them? Learning all of the aspects of combat is important for your survival.
Once the amount of hits and inaccurate hits has been determined, the Game Master may determine the amount of damage dealt to the target, using this checking order:
* First, determine '''1)''' Determine the amount of [[Pain]] dealt.* Next, determine '''2)''' Determine the amount of [[Limb damage]] dealt.* Afterwards, determine '''3)''' Determine the amount and type of any [[Injuries]] inflicted.* Lastly, resolve '''4)''' Resolve any special effects, if applicable.
The checking order as it is provided exists to encourage prompt resolution of combat. Don't do the full order if you can already tell the creature is dead before the checking order is finished. For instance, if you can tell that the creature is dead just from Pain, there is no need for the GM to check for limb damage or injuries, and so on.
Of course, if you would find it more enjoyable to crunch the full numbers for every fight and every creature, feel free to do so, just make sure to check with your players if they don't mind.
 
= Battlespace =