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Combat mode

60 bytes added, 17:31, 7 June 2019
/* Turn order */
= Turn order =
As stated in the opening paragraph, every turn must be accounted for in Combat mode, meaning that overall, the pace may be slower than in Normal mode, but comparatively more intense. A turn in Combat mode is referred to as a '''combat turn'''. Every turn is roughly five seconds. Normally, most fights are resolved in a few turns, suggesting that, much like in real life, single rounds of combat tends to be resolved in a matter of seconds. In turn, it is relatively rare for a given fight to last longer than 10 turns.
At the start of every new turn in Combat mode, all creatures in the room (even if there are creatures who are reluctant to fight) must decide what type of action to perform. As explained in [[Basic mechanics]], every action falls in one of three categories: ''Combat actions'', ''Non-combat actions'', and ''Free actions''. When in Combat mode, knowing the type of action you wish to perform is very important, as it determines where you will be on the '''turn order'''.
However, always remember that YOU too, can be downed and rendered helpless, and at the mercy of another creature; and they may not all be inclined to let you live!
 
= Declaring actions =