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Combat mode

67 bytes added, 17:18, 7 June 2019
/* Battlespace */
= Battlespace =
''"Battlespace" redirects here.''
[[File:Battlespace.jpg|thumb|right|The four quadrants Sides of the battlespace.]]
The '''battlespace''' is the term given to the global area in which every covering the current room, and is meant to determine the location of each creature, object, and piece of furniture (including pieces of [[Cover]] is located ) when in Combat mode. It is of little importance when in Normal mode, though the location of everything in the room may still be requested to the GM, particularly if you are planning or preparing for a fight.
The battlespace is divided into four quadrants called '''Sides''', as shown in the picture to the right. They can be named after their numbers ('''Side 1''' through '''Side 4''') when in the Uncivilized Area, or after cardinal directions ('''South Side''', '''North Side''', '''East Side''', '''West Side''') when in a Civilized Area.
Battlespace location is also used to determine weapon range. All attacks may either be '''Ranged''' or '''Melee'''. Ranged attacks may be used against creatures in any Side of the battlespace, with the caveat that cover can be used to guard against ranged attacks. Melee attacks render Cover useless, but requires the attacker and the target to be on the same Side. If an attacker intending to use a Melee attack isn't starting the turn on the same Side as their target, they will move into their target's Side as part of their action.
A particular subset of Certain weapons use Battlespace positioning and movement in order to be used; these weapons are , namely ''planted explosives'' (all of which are [[Class 4 weapons]]), cannot be used directly to perform attacks like with other weapons, instead requiring to be placed in the Battlespace and meet certain conditions in order to detonate. For further details on how they function, see [[Explosives]], or the relevant individual weapon pages.
=== Non-combat movement ===