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Combat mode

958 bytes added, 00:22, 30 January 2021
=== Table of Weight and IS values ===
'''''Weight''' and '''Weight tier''' also redirect here.''
 
{| class="wikitable" style="font-size:9pt; text-align:center" width="450"
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The Weight of any given weapon is between 1 and Unsparable. There are only a few exceptions to this rule; three flamethrowers (the [[No.2]], the [[M2-2]] and the [[XL18]] have a listed weight of 40, but a separate listed Initiative Speed (IS 22 for the No.2 and M2-2, IS 18 for the XL18).
 
This table can also be used to determine what '''weight tiers''' are. The Weight of certain items may be directly modified by certain effects, but rather than change the Weight by a fixed numeric value, the concept of '''weight tiers''' is used. A Weight 5 item that has had its weight tier increased by 1 becomes a Weight 9 item.
* Example: The [[Makarov PM]] is a pistol with a Weight of 2, but if a [[Makarov PM magazines|80-round drum]] is inserted into it, the pistol's weight tier increases by one: it becomes a Weight 3 item.
=== Non-combat actions ===
| '''12''' || Critical hit || Treated as a hit. Roll '''&critwin''' to determine additional effects.
|-
| '''> (FT + IR)''' || Hit || Attack hits the target as intended.
|-
| '''> FT, but < (FT + IR)''' || Inaccurate hit || Attack hits the target, but at reduced effectiveness. '''0.7x''' [[Pain]] and [[Limb Damage]].
|-
| '''< FT''' || Miss || Attack misses entirely, dealing no damage to the target
Of course, if you would find it more enjoyable to crunch the full numbers for every fight and every creature, feel free to do so, just make sure to check with your players if they don't mind.
 
=== Ending combat ===
 
Combat normally ends when all opponents have either died, fled, or when a truce has been established and accepted by all surviving sides.
 
When combat ends, all survivors gain [[Effect#Stress|Combat Stress]], depending on the number of opponents faced. A creature is considered an opponent if they were hostile to you during the fight.