Difference between revisions of "Charging"

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* A [[Weapon|Staff/Pole weapon]] that can deal Piercing-type damage
 
* A [[Weapon|Staff/Pole weapon]] that can deal Piercing-type damage
* A [[Weapon|firearm]] equipped with a bayonet
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* A [[Weapon|firearm]] equipped with a [[Weapon accessory#Bayonets|bayonet]]
  
 
Additionally, the intended target MUST NOT be on the same [[Battlespace|Side]]; it is impossible to charge a target that is already within melee range.
 
Additionally, the intended target MUST NOT be on the same [[Battlespace|Side]]; it is impossible to charge a target that is already within melee range.

Revision as of 23:00, 25 January 2020

Navigation: Main Page Game mechanics Abilities Charging




Charging is an ability and a combat technique.

Requirements

To be able to perform this combat technique, your character must be equipped with any one of the following:

Additionally, the intended target MUST NOT be on the same Side; it is impossible to charge a target that is already within melee range.

Use

If an appropriate weapon is equipped, a character has the option to perform a charge. If the equipped weapon is a firearm with bayonet, it is specifically referred to as a bayonet charge. Though they have different names, they work in the exact same way.

Performing a charge/bayonet charge will reduce the maximum attacks per turn to 1, but offer a 1.5x Pain and Limb damage bonus.