Difference between revisions of "Charging"
From MazeWorld
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* A [[Weapon|firearm]] equipped with a bayonet | * A [[Weapon|firearm]] equipped with a bayonet | ||
− | Additionally, the intended target MUST NOT be on the same [[Side]]; it is impossible to charge a target that is already within melee range. | + | Additionally, the intended target MUST NOT be on the same [[Battlespace|Side]]; it is impossible to charge a target that is already within melee range. |
== Use == | == Use == |
Revision as of 22:54, 25 January 2020
Navigation: | Main Page → Game mechanics → Abilities → Charging |
Charging is an ability and a combat technique.
Requirements
To be able to perform this combat technique, your character must be equipped with any one of the following:
- A Staff/Pole weapon that can deal Piercing-type damage
- A firearm equipped with a bayonet
Additionally, the intended target MUST NOT be on the same Side; it is impossible to charge a target that is already within melee range.
Use
If an appropriate weapon is equipped, a character has the option to perform a charge. If the equipped weapon is a firearm with bayonet, it is specifically referred to as a bayonet charge. Though they have different names, they work in the exact same way.
Performing a charge/bayonet charge will reduce the maximum attacks per turn to 1, but offer a 1.5x Pain and Limb damage bonus.