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Character traits

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This page contains the full list of '''character traits''' you can assign to a player character.

=== List of traits ===

* Positive traits are listed in green. Negative traits are listed in red.

{| class="wikitable sortable" style="font-size:10pt; text-align:center"
|-
! Trait name !! Point gain/cost !! Description !! Incompatible with
|-
| <span style="color:#AA0000">'''Addiction-prone'''</span> || '''+2''' || '''Doubled''' chances of [[addiction]] with all substances. || '''Substance resilient'''
|-
| <span style="color:#00AA00">'''Agile 1'''</span><br/><span style="color:#00AA00">'''Agile 2'''</span> || '''-2'''<br/>'''-4''' || Natural '''[[Agility]] +1'''<br/>Natural '''[[Agility]] +2''' || '''Clumsy'''
|-
| <span style="color:#00AA00">'''Ambidextrous'''</span> || '''-1''' || This character can [[Dual wielding|dual-wield]] '''without the FT+1 accuracy malus'''. ||
|-
| <span style="color:#AA0000">'''Big eater 1'''</span><br/><span style="color:#AA0000">'''Big eater 2'''</span><br/><span style="color:#AA0000">'''Big eater 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 1.25'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 1.5'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 2'''. || '''Light eater'''
|-
| <span style="color:#00AA00">'''Blood Knight'''</span> || '''-2''' || This character gains a '''Blood Knight''' counter in the special stats.<br/>The Blood Knight counter '''goes up by 1 for every creature killed'''.<br/>On [[Daily Reset]], this character '''heals 1.0% [[Stress]] for every Blood Knight point obtained'''. The counter is then reset. || '''Scaredy-cat'''
|-
| <span style="color:#AA0000">'''Brittle bones'''</span> || '''+4''' || [[Fracture|Fractured limbs]] are treated as '''disabled''' instead of damaged. || '''Sturdy bones'''
|-
| <span style="color:#AA0000">'''Can't get no sleep'''</span> || '''+2''' || When [[resting]], this character only heals '''8.0% [[Fatigue]] per day period slept''' (half the normal amount). ||
|-
| <span style="color:#AA0000">'''Chronic Fatigue 1'''</span><br/><span style="color:#AA0000">'''Chronic Fatigue 2'''</span> || '''+1'''<br/>'''+2''' || Permanent effect: '''[[Effect#Fatigue|Minimum Fatigue set to 25.0%]]'''.<br/>Permanent effect: '''[[Effect#Fatigue|Minimum Fatigue set to 40.0%]]'''. ||
|-
| <span style="color:#AA0000">'''Chronic Stress 1'''</span><br/><span style="color:#AA0000">'''Chronic Stress 2'''</span> || '''+1'''<br/>'''+2''' || Permanent effect: '''[[Effect#Stress|Minimum Stress set to 25.0%]]'''.<br/>Permanent effect: '''[[Effect#Stress|Minimum Stress set to 40.0%]]'''. ||
|-
| <span style="color:#AA0000">'''Clumsy 1'''</span><br/><span style="color:#AA0000">'''Clumsy 2'''</span> || '''+2'''<br/>'''+4''' || Natural '''[[Agility]] -1'''<br/>Natural '''[[Agility]] -2''' || '''Agile'''
|-
| <span style="color:#00AA00">'''Combat veteran'''</span> || '''-3''' || The effects of [[Effect#Stress|combat stress]] are '''halved''' for this character. || '''Scaredy-cat'''
|-
| <span style="color:#00AA00">'''Darkness adapted'''</span> || '''-1''' || Permanent effect: [[Effects#Accuracy|Darkness adapted]]. ||
|-
| <span style="color:#AA0000">'''Directionless'''</span> || '''+1''' || When traveling in the [[UA]], the number of rooms to destination is '''increased by 5''' on all routes. || '''Navigator'''
|-
| <span style="color:#AA0000">'''Disorganized'''</span> || '''+2''' || The main capacity of any [[List of backpacks|backpack]] worn by this character is '''decreased by 20 units'''.<br/>If this trait would cause a backpack to have less than 5 units of main capacity, '''it becomes 5 units'''. || '''Organized'''
|-
| <span style="color:#00AA00">'''Fit 1'''</span><br/><span style="color:#00AA00">'''Fit 2'''</span><br/><span style="color:#00AA00">'''Fit 3'''</span><br/><span style="color:#00AA00">'''Fit 4'''</span><br/><span style="color:#00AA00">'''Fit 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''[[Endurance]] +10%'''<br/>Natural '''[[Endurance]] +20%'''<br/>Natural '''[[Endurance]] +30%'''<br/>Natural '''[[Endurance]] +40%'''<br/>Natural '''[[Endurance]] +50%''' || '''Out of shape'''
|-
| <span style="color:#AA0000">'''Frail limbs 1'''</span><br/><span style="color:#AA0000">'''Frail limbs 2'''</span> || '''+1'''<br/>'''+2''' || Base '''[[limb health]] value x0.9'''<br/>Base '''[[limb health]] value x0.8''' || '''Tough limbs'''
|-
| <span style="color:#00AA00">'''Gaged Connections'''</span> || '''-2''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character may:<br/>Select weapons with a '''Rarity of up to 6''' (instead of 3).<br/>Select '''any [[clothing and armor]]''', except any form of Power Armor.<br/>At the GM's discretion, the character may also '''gain a friend or contact''' selling weapons or armor at preferential rates. ||
|-
| <span style="color:#00AA00">'''Galaxy brain'''</span> || '''-2''' || The player may '''directly ask the GM for ideas''' if they need it at any point during the game.<br/>You can use this effect no more than '''once per session''', unless permitted by the GM.<br/>The GM should embody the spirit of [[Hebizuka]]: Be helpful but be as mischievous as possible. ||
|-
| <span style="color:#AA0000">'''Greenhorn 1'''</span><br/><span style="color:#AA0000">'''Greenhorn 2'''</span><br/><span style="color:#AA0000">'''Greenhorn 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''9 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''6 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''3 points''' to spend (instead of 12). || '''Seasoned'''
|-
| <span style="color:#AA0000">'''Heinous past (neutral town)'''</span><br/><span style="color:#AA0000">'''Heinous past (faction)'''</span> || '''+1'''<br/>'''+3''' || See [[Character traits#Heinous past|this section]] for details ||
|-
| <span style="color:#00AA00">'''High Blood 1'''</span><br/><span style="color:#00AA00">'''High Blood 2'''</span><br/><span style="color:#00AA00">'''High Blood 3'''</span><br/><span style="color:#00AA00">'''High Blood 4'''</span><br/><span style="color:#00AA00">'''High Blood 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''Maximum [[Blood]] +1'''<br/>Natural '''Maximum [[Blood]] +2'''<br/>Natural '''Maximum [[Blood]] +3'''<br/>Natural '''Maximum [[Blood]] +4'''<br/>Natural '''Maximum [[Blood]] +5''' || '''Low Blood'''
|-
| <span style="color:#00AA00">'''Horny'''</span> || '''-1''' || This character heals '''double [[Stress]]''' in the following situations:<br/>[[Strip club]]: Pole-dancing shows, private dances, special services<br/>[[Sanctum]]: Stress-relief chamber<br/>[[Cubus]]: Sex services<br/>Any sexual or intimate situation (at the GM's discretion) ||
|-
| <span style="color:#00AA00">'''Improvised smith'''</span> || '''-3''' || The character gains the '''[[Improvised repairs]]''' ability. ||
|-
| <span style="color:#AA0000">'''Just can't use this 1'''</span><br/><span style="color:#AA0000">'''Just can't use this 2'''</span><br/><span style="color:#AA0000">'''Just can't use this 3'''</span><br/><span style="color:#AA0000">'''Just can't use this 4'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4''' || See [[Character traits#Just can't use this|this section]] for details. || '''Tough limbs'''
|-
| <span style="color:#AA0000">'''Killjoy'''</span> || '''+1''' || The '''[[Stress]] healing''' effect of [[book|books]], [[radio|radio]] and [[television|TVs]] is '''halved'''. || '''Vivid imagination'''
|-
| <span style="color:#00AA00">'''Light eater 1'''</span><br/><span style="color:#00AA00">'''Light eater 2'''</span><br/><span style="color:#00AA00">'''Light eater 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.9'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.8'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.7'''. || '''Big eater'''
|-
| <span style="color:#AA0000">'''Low Blood 1'''</span><br/><span style="color:#AA0000">'''Low Blood 2'''</span><br/><span style="color:#AA0000">'''Low Blood 3'''</span><br/><span style="color:#AA0000">'''Low Blood 4'''</span><br/><span style="color:#AA0000">'''Low Blood 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''Maximum [[Blood]] -1'''<br/>Natural '''Maximum [[Blood]] -2'''<br/>Natural '''Maximum [[Blood]] -3'''<br/>Natural '''Maximum [[Blood]] -4'''<br/>Natural '''Maximum [[Blood]] -5''' || '''High Blood'''
|-
| <span style="color:#AA0000">'''Murphy's Law'''</span> || '''+2''' || Condition loss on a [[Weapons#Firearm failure types|critical failure]] is '''quadrupled'''. Stacks with other multipliers (e.g., [[Ammunition#Pressure levels and powder quality|pressure levels, powder quality]]).<br/>At the GM's discretion, acts of spectacularly random bad luck may strike this character. See [[Character traits#Murphy's Law|this section]] for ideas. ||
|-
| <span style="color:#00AA00">'''Navigator'''</span> || '''-1''' || When traveling in the [[UA]], the number of rooms to destination is '''decreased by 5''' on all routes. || '''Directionless'''
|-
| <span style="color:#00AA00">'''Ninja'''</span> || '''-3''' || The character gains the '''[[Danger close]]''' ability. ||
|-
| <span style="color:#00AA00">'''Organized'''</span> || '''+2''' || The main capacity of any [[List of backpacks|backpack]] worn by this character is '''increased by 20 units'''. || '''Disorganized'''
|-
| <span style="color:#AA0000">'''Out of shape 1'''</span><br/><span style="color:#AA0000">'''Out of shape 2'''</span><br/><span style="color:#AA0000">'''Out of shape 3'''</span><br/><span style="color:#AA0000">'''Out of shape 4'''</span><br/><span style="color:#AA0000">'''Out of shape 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''[[Endurance]] -10%'''<br/>Natural '''[[Endurance]] -20%'''<br/>Natural '''[[Endurance]] -30%'''<br/>Natural '''[[Endurance]] -40%'''<br/>Natural '''[[Endurance]] -50%''' || '''Fit'''
|-
| <span style="color:#AA0000">'''Pain sensitive 1'''</span><br/><span style="color:#AA0000">'''Pain sensitive 2'''</span><br/><span style="color:#AA0000">'''Pain sensitive 3'''</span><br/><span style="color:#AA0000">'''Pain sensitive 4'''</span><br/><span style="color:#AA0000">'''Pain sensitive 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''[[Pain Sensitivity]] +10%'''<br/>Natural '''[[Pain Sensitivity]] +20%'''<br/>Natural '''[[Pain Sensitivity]] +30%'''<br/>Natural '''[[Pain Sensitivity]] +40%'''<br/>Natural '''[[Pain Sensitivity]] +50%''' || '''Pain tolerant'''
|-
| <span style="color:#00AA00">'''Pain tolerant 1'''</span><br/><span style="color:#00AA00">'''Pain tolerant 2'''</span><br/><span style="color:#00AA00">'''Pain tolerant 3'''</span><br/><span style="color:#00AA00">'''Pain tolerant 4'''</span><br/><span style="color:#00AA00">'''Pain tolerant 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''[[Pain Sensitivity]] -10%'''<br/>Natural '''[[Pain Sensitivity]] -20%'''<br/>Natural '''[[Pain Sensitivity]] -30%'''<br/>Natural '''[[Pain Sensitivity]] -40%'''<br/>Natural '''[[Pain Sensitivity]] -50%''' || '''Pain sensitive'''
|-
| <span style="color:#AA0000">'''Pauper 1'''</span><br/><span style="color:#AA0000">'''Pauper 2'''</span><br/><span style="color:#AA0000">'''Pauper 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''3500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''2000''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''. || '''Wealthy'''
|-
| <span style="color:#AA0000">'''Permanent addiction (low tier)'''</span><br/><span style="color:#AA0000">'''Permanent addiction (medium tier)'''</span><br/><span style="color:#AA0000">'''Permanent addiction (high tier)'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || See [[Character traits#Permanent addiction|this section]] for details. ||
|}

=== Heinous past ===

This subsection details how the '''Heinous past''' traits function.

* '''Heinous past (neutral town):''' This character is '''banned''' from one [[Civilized Areas|neutral town]] (specify which, subject to GM approval), attempting to re-enter that town will result in an attempt to '''arrest or kill the character'''. At the GM’s discretion, people affiliated with that town may hire mercenaries to form a death squad specifically targeting the character which can appear at random moments.
* '''Heinous past (faction):''' As above, but applies to '''an entire [[faction]]''' and '''every town controlled by that faction'''. Members of that faction will '''attack the character on sight''' when met in the [[UA]], and that faction may form a death squad specifically targeting the character which can appear at random moments.

If your character also has the '''Sworn Nemesis''' trait, the Sworn Nemesis may be part of (or be) the death squad.

=== Just can't use this ===

For every level of this trait taken, you must select '''two [[combat skills]]'''. The selected skills become '''restricted'''. You may take up to 4 levels in this trait, resulting in up to '''8 restricted combat skills'''. All restricted combat skills must be marked as such on your character sheet.

A '''restricted combat skill''' cannot receive any '''Training Points''' or any '''Skill Points''', effectively permanently locking it at '''Unskilled''' level.

=== Murphy's Law ===

A character with this trait is phenomenally unlucky, and it is up to the GM to manifest these bouts of bad luck. They can be inconvenient and annoying (but ultimately harmless), or they can have real and serious effects (imparting damage or [[Effects]] to the character). It's all up to the GM.

Suggestions:
* Lights going out in a [[UA]] room without warning, plunging the character into [[Effects#Accuracy|environmental darkness]]
* [[Radio|Radios]] or [[television|TVs]] failing when operated by the character, possibly shocking them and delivering [[Pain]]
* [[Sink|Sinks]], [[Shower|showers]], [[toilet|toilets]] suddenly failing and bursting a pipe, coating the character in sewage water and giving them a [[Effects#Elemental|water-soaked effect]]
* And anything else you can come up with...

=== Permanent addiction ===

For the purposes of this trait, all [[addictions]] are categorized into tiers:
* '''Low tier:''' Nicotine, Alcohol, Cannabis
* '''Medium tier:''' Amphetamine, Benzo, MDMA, Opioid
* '''High tier:''' Anabolic steroids, Cocaine, PCP, Magic mushrooms

A character may have up to 3 permanent addictions of any tier. The amount of points granted depends on the tier

When taking the trait, you must specify which substance family you wish your character to be permanently addicted to. A permanent addiction '''removes the possibility of treatment''' at a [[hospital]].

[[Category:Getting started]]
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