Changes

Character traits

104 bytes added, 12:50, 31 March 2022
This subsection details how the '''Heinous past''' traits function.
* '''Heinous past (neutral town):''' This character is '''banned''' from one [[Civilized Areas|neutral town]] (specify which, subject to GM approval), attempting to re-enter that town will result in an attempt to '''arrest or kill the character'''. At the GM’s discretion, people affiliated with that town may hire mercenaries to form a death squad hit squads specifically targeting the character which . These hit squads can appear at random momentsany moment and should be appropriately armed and equipped.* '''Heinous past (faction):''' As above, but applies to '''an entire [[faction]]''' and '''every town controlled by that faction'''. Members of that faction will '''attack the character on sight''' when met in the [[UA]], and that faction may form a death squad hit squads specifically targeting the character which . These hit squads can appear at random momentsany moment and should be appropriately armed and equipped.
** Although this trait is intended to be used with a major faction, you may ask the GM to take the trait with a minor faction if it makes sense for your character. As minor factions do not control any towns, it is up to the GM to make the difference in one way or another (e.g., reducing the point gain to +2, increasing the amount of death squads, etc.)
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