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| nav=[[Main Page]] '''→''' Getting started, step 4: [[Character customizationCivilized Areas]] '''→''' [[Civilized Areas#Town facilities|Facilities]] '''→''' [[Individual shop]] '''→''' [[{{PAGENAME}}]]
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Opening hours:* [[Towns]]: 24 hours a day, six days per week. '''Closed on Watersday''' for inventory. * [[Intersections]]: 12 hours a day ('''day shift only'''), six days per week. '''Closed on Watersday''' for inventory. Style shops sell the following:* '''Clothing customization service''' Style shops may also:* '''Does not buy back items'''. All sales are final.* Accept payment in '''[[valuables|cash or appraised valuables]]'''* Provide '''store credit''' (valid only at the specific location you obtained credit from - each store is independent)** Shops do not normally return change; it is automatically converted into store credit instead.* '''Transfer''' store credit into a customer's '''bank account''' (for a fee, see [[Bank]]). * Provide a '''delivery service''' into a customer's '''bank vault''' (for a fee and if the vault has enough space remaining, see [[Bank]]) = Clothing customization service = This service creates two categories of items: Custom clothing for humans/halflings, and custom youkai outfits. There is no need to bring an existing item to modify; the style shop creates new, completely unique items and outfits from scratch. After ordering an item, it takes '''1d6 [[time]] periods''' for the style shop to complete it, at which point it can be picked up if it hasn't been delivered to the item vault. == Custom human clothing == When ordering a new custom piece of clothing, you will be asked to fill out the following details: * '''Name:''' Give your item a name.* '''Clothing slot:''' Select a clothing slot in which your piece of clothing is intended to be worn: '''Headgear, Top, Body armor, Arms addon, Bottom, Legs addon, Footwear'''.* '''Description:''' Describe the item with as much detail as possible.* '''Body parts protected:''' See the relevant section below.* '''Armor Class:''' Select the [[Armor Class]] of your custom piece of clothing: '''C1, C2, A1, A2, A3, A4, A5'''** If the selected AC is C1 or C2, the item is considered '''unarmored'''. Otherwise, it is considered '''armored'''.* '''Proof ratings:''' Select the [[Proof ratings]] of your custom piece of clothing: whether it protects against '''Blunt, Sharp, Piercing''' damage, and at '''-resistant''' or '''-PROOF''' level.* '''Additional effects:''' See the relevant section below.* '''Weight:''' A base Weight is determined by a combination of your selected Clothing slot and Armor Class. Increasing the item's Weight may reduce the price, decreasing it may increase it. See the Pricing section for details. The exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate.* Example 1: If the piece of clothing is very revealing or does nothing to protect the wearer's modesty, it could [[Standard Law|violate exhibitionism laws]]. * Example 2: If the piece of clothing has written statements, particularly if they're aimed at a particular major figure or a faction, such as "I shit on Colonel Wight", it could piss off members of the [[Military]] angry on sight. === Custom human clothing: Body parts protected and base weight === Depending on the clothing slot the item belongs to, the list of body parts a custom piece of clothing can protect may vary, as long as the GM approves. Each clothing slot has a mandatory body part (it ''must'' protect at least this part) and a list of optional body parts, which can be added. Certain specific body parts can be specified separately from the limb they belong to (e.g. elbows separately from the full arm, if you want a piece of clothing to only protect the elbows). These body parts are listed in parentheses. '''Headgear'''* Mandatory body parts: Head* Optional body parts: N/A* Base weight (unarmored): 3* Base weight (armored): 14 '''Top'''* Mandatory body parts: Torso* Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet* Base weight (unarmored): 3* Base weight (armored): 9 '''Body armor'''* Mandatory body parts: Torso* Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet* Base weight (unarmored): 5* Base weight (armored): 14 '''Arms add-ons'''* Mandatory body parts: Arms OR any one or both of: Shoulders, Elbows* Base weight (unarmored): 5* Base weight (armored): 9 '''Bottom'''* Mandatory body parts: Crotch* Optional body parts: Hips, Legs (Knees), Feet* Base weight (unarmored): 3* Base weight (armored): 9 '''Legs add-ons'''* Mandatory body parts: Legs OR Knees* Base weight (unarmored): 3* Base weight (armored): 9 '''Footwear'''* Mandatory body parts: Feet* Optional body parts: N/A* Base weight (unarmored): 3* Base weight (armored): 9 === Custom human clothing: Additional effects === A custom piece of clothing may be given one of many [[effects]] for additional traits and protection, subject to GM approval as well. Depending on the clothing slot the item belongs to, the list of compatible effects may vary. Certain effects have variants; your item can only have one variant at a time. Variants are listed offset under a relevant effect. E.g.: "Powered, large battery" is a variant of "Powered, standard battery". You cannot select both on the same item, you can only have either one or neither. '''Headgear'''* Ballistic protective (Armored only)* Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)* Can be torn into 1d2 rags (Unarmored only)* Classy* Face concealment (also adds Blocks face gear)* Fire-retardant* Half melee damage (at least one proof rating must be -PROOF)* Immunity to gases (must have Face concealment)* Integrated night vision (must have Fae concealment)* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.) '''Top'''* Can be torn into 1d2 rags (Unarmored only)** Can be torn into 1d4 rags (Unarmored only)** Can be torn into 1d8 rags (Unarmored only)* Classy* Fire-retardant '''Body armor'''* Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)* Classy* Fire-retardant* Half melee damage (at least one proof rating must be -PROOF)* Plate carrier* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.) '''Arms addons'''* Classy* Fire-retardant* Half melee damage (at least one proof rating must be -PROOF) '''Bottom'''* Can be torn into 1d2 rags (Unarmored only)** Can be torn into 1d4 rags (Unarmored only)** Can be torn into 1d8 rags (Unarmored only)* Classy* Fire-retardant '''Legs addons'''* Classy* Fire-retardant* Half melee damage (at least one proof rating must be -PROOF) '''Footwear'''* Classy* Fire-retardant* Half melee damage (at least one proof rating must be -PROOF) === Custom human clothing: Pricing === The sections below will help you calculate the price of a custom piece of clothing. ==== Custom human clothing: Base price ====The base pricing depends on the [[Armor Class]] selected. {| class="wikitable sortable" style="font-size:10pt; text-align:center"
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| <span style="color'''Cost''' (in [[File:#AA0000">Parallar symbol.png|10px]]) || '''Addiction-prone50'''</span> || '''+2100''' || '''Doubled250''' chances of [[addiction]] with all substances. || ''You have what some would call an addictive personality.'500''' || '''Substance resilient1000'''|| '''2000''' || '''5000'''|} ==== Custom human clothing: Price modifiers ==== This base price is modified by all of the other traits and effects selected: '''Clothing proofs''' The base price is modified by flat rates, depending on the clothing proofs selected. {| class="wikitable" style="font-size:10pt"
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| <span style="color:#00AA00">'''Agile 1'''</span><brType /><span style="color:#00AA00">Level'''Agile 2'''</span> || '''-2'''<br/>'''-4resistant''' || Natural '''[[Agility]] +1'''<br/>Natural '''[[Agility]] +2''' || ''You've always been quicker on your feet than most other people you know.'' || '''Clumsy-PROOF'''
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| <span style="color:#00AA00">'''AmbidextrousBlunt-'''</span> || [[File:Parallar symbol.png|10px]]'''-1+200''' || This character can [[Dual wieldingFile:Parallar symbol.png|dual-wield10px]] '''without the FT+1 accuracy malus800'''. || ''Right-handed? Left-handed? This was never a problem to you.'' ||
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| <span style="color:#AA0000">'''Big eater 1Sharp-'''</span><br/><span style="color:#AA0000">'''Big eater 2'''</span><br/><span style="color:#AA0000">'''Big eater 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || This character's '''[[nutrition]] and [[hydrationFile:Parallar symbol.png|10px]]''' requirements at [[Daily Reset]] are '''multiplied by 1.25'''.<br/>This character's +300'''|| [[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 1File:Parallar symbol.5'''.<br/>This character's '''[[nutrition]] and [[hydrationpng|10px]]''' requirements at [[Daily Reset]] are '''multiplied by 2'''. || ''You were always a ravenous eater and you've always had room for dessert.'' || '''Light eater+1200'''
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| <span style="color:#00AA00">'''Blood KnightPiercing-'''</span> || [[File:Parallar symbol.png|10px]]'''-2+400''' || This character gains a '''Blood Knight''' counter in the special stats[[File:Parallar symbol.<br/>The Blood Knight counter png|10px]]'''goes up by 1 for every creature killed+1600'''.<br/>On [[Daily Reset]], this character |} '''heals 1.0% [[Stress]] for every Blood Knight point obtainedBody parts protected'''. The counter price is then reset. || ''Fighting isn't just multiplied by a necessity to youcertain amount depending on the number of body parts protected. It's something you do for funNote that "Arms" count as 3 parts, and "Legs" count as 2 parts.'' {|| '''Scaredyclass="wikitable" style="font-cat'''size:10pt"
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| <span style="color:#AA0000">'''Brittle bones1'''</span> || '''+4''' || [[Fracture|Fractured limbs]] are treated as '''disabled''' instead of damagedx1. || ''For some reason, your bones break very easily.'' || '''Sturdy bones0'''
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| <span style="color:#AA0000">'''Can't get no sleep'''</span> || '''+2''' || When [[resting]], this character only heals '''8x1.0% [[Fatigue]] per day period slept05''' (half the normal amount). || ''♪I can't sleep, something's all over me / ♪Greasy insomnia, please release me'' ||
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| <span style="color:#AA0000">'''Chronic Fatigue 13'''</span><br/><span style="color:#AA0000">'''Chronic Fatigue 2'''</span> || '''+x1.1'''<br/>'''+2''' || Permanent effect: '''[[Effect#Fatigue|Minimum Fatigue set to 25.0%]]'''.<br/>Permanent effect: '''[[Effect#Fatigue|Minimum Fatigue set to 40.0%]]'''. || ''Not an early bird, not a night owl. Just some kind of permanently exhausted pigeon.'' ||
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| <span style="color:#AA0000">'''Chronic Stress 14'''</span><br/><span style="color:#AA0000">'''Chronic Stress 2'''</span> || '''+1'''<br/>'''+2''' || Permanent effect: '''[[Effect#Stress|Minimum Stress set to 25x1.0%]]15'''.<br/>Permanent effect: '''[[Effect#Stress|Minimum Stress set to 40.0%]]'''. || ''The idea of a stress-free life is alien to you. You're always some degree of tense.'' ||
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| <span style="color:#AA0000">'''Clumsy 15'''</span><br/><span style="color:#AA0000">'''Clumsy 2'''</span> || '''+x1.2'''<br/>'''+4''' || Natural '''[[Agility]] -1'''<br/>Natural '''[[Agility]] -2''' || ''Being nimble is for cats, not you.'' || '''Agile'''
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| <span style="color:#00AA00">'''Combat veteran6+'''</span> || '''-3x1.25''' || The effects of } '''Weight rating''' The price is further multiplied depending on the item's [[Effect#Stress|combat stressweight tier]]''' are '''halved''' for this charactermodifications. {|| ''♪Bad company / ♪'Til the day I die'' || '''Scaredyclass="wikitable" style="font-cat'''size:10pt"
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| <span style="color:#00AA00">'''Darkness adapted+5'''</span> tiers or more || '''-1''' || Permanent effect: [[Effects#Accuracy|Darkness adapted]]x0. || 5''You aren't scared about the monsters in the dark... because you are one.'' ||
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| <span style="color:#00AA00">'''Fit 1'''</span><br/><span style="color:#00AA00">'''Fit +2'''</span><br/><span style="color:#00AA00">'''Fit 3'''</span><br/><span style="color:#00AA00">'''Fit 4'''</span><br/><span style="color:#00AA00">'''Fit 5'''</span> tiers || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''[[Endurance]] +10%'''<br/>Natural '''[[Endurance]] +20%'''<br/>Natural '''[[Endurance]] +30%'''<br/>Natural '''[[Endurance]] +40%'''<br/>Natural '''[[Endurance]] +50%''' || ''You know that fitness is the first step of preparednessx0.'' || '''Out of shape8'''
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| <span style="color:#00AA00">'''Gaged Connections±0'''</span> tiers (base weight) || '''-2''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character may:<br/>Select weapons with a '''Rarity of up to 6''' (instead of 3)x1.<br/>Select 0'''any [[clothing and armor]]''', except any form of Power Armor.<br/>At the GM's discretion, the character may also '''gain a friend or contact''' selling weapons or armor at preferential rates. || ''You know a guy who knows a guy... Point is, you know how to get the GOOD stuff.'' ||
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| <span style="color:#AA0000">'''Greenhorn 1'''</span><br/><span style="color:#AA0000">'''Greenhorn -2'''</span><br/><span style="color:#AA0000">'''Greenhorn 3'''</span> tiers || '''+1'''<br/>'''+x1.2'''<br/>'''+3''' || When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''9 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''6 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''3 points''' to spend (instead of 12). || ''You have less life experience than the average person.'' || '''Seasoned'''
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| <span style="color:#AA0000">'''Heinous past (neutral town)-3'''</span><br/><span style="color:#AA0000">'''Heinous past (faction)'''</span> tiers || '''+1'''<br/>'''+x1.3''' || See [[Character traits#Heinous past|this section]] for details || ''You've done something in the past that you'd rather not talk about.'' ||
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| <span style="color:#00AA00">'''High Blood 1'''</span><br/><span style="color:#00AA00">'''High Blood 2'''</span><br/><span style="color:#00AA00">'''High Blood 3'''</span><br/><span style="color:#00AA00">'''High Blood 4'''</span><br/><span style="color:#00AA00">'''High Blood 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' tiers || Natural '''Maximum [[Blood]] +1'''<br/>Natural '''Maximum [[Blood]] +2'''<br/>Natural '''Maximum [[Blood]] +3'''<br/>Natural '''Maximum [[Blood]] +x1.4'''<br/>Natural '''Maximum [[Blood]] +5''' || ''♪Now I shall reign in blood!'' || '''Low Blood'''
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| <span style="color:#00AA00">'''Horny-5'''</span> tiers or more || '''-1x1.5''' || This character heals } '''double [[Stress]]Effects''' in Additional effects may further influence the following situations:<br/>[[Strip club]]: Pole-dancing showsprice, private dances, special services<br/>[[Sanctum]]: Stress-relief chamber<br/>[[Cubus]]: Sex services<br/>Any sexual either by a flat rate or intimate situation (at the GM's discretion) || ''You are simply unfathomably hornya multiplier.'' | {| class="wikitable" style="font-size:10pt"
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| <span style="color:#00AA00">'''Improvised smithBallistic protective'''</span> || '''-3''' || The character gains the '''[[Improvised repairsFile:Parallar symbol.png|10px]]''' ability. || +250''You can keep your gear repaired in ways that make engineers blush.'' ||
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| <span style="color:#AA0000">'''Just can't use this 1'''</span><br/><span style="color:#AA0000">'''Just can't use this 2'''</span><br/><span style="color:#AA0000">'''Just can't use this 3'''</span><br/><span style="color:#AA0000">'''Just can't use this 4'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4Blast protective''' || See [[Character traits#Just can't use thisFile:Parallar symbol.png|this section10px]] for details. || ''Some of the weapons that are out there are just too hard for you to use.'+1500''' ||
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| <span style="color:#AA0000">'''KilljoyCan be torn into x rags'''</span> || '''+1''' || The '''[[Stress]] healing''' effect of [[book|books]], [[radio|radio]] and [[television|TVs]] is '''halved'''. || ''Books are for nerds, radio sucks, and television fries the brain.'' || '''Vivid imagination'''No change
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| <span style="color:#00AA00">'''Light eater 1Classy'''</span><br/><span style="color:#00AA00">'''Light eater 2'''</span><br/><span style="color:#00AA00">'''Light eater 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0x3.9'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.8'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.7'''. || ''You content yourself with less than most others.'' || '''Big eater'''
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| <span style="color:#AA0000">'''Low Blood 1Face concealment'''</span><br/><span style="color:#AA0000">'''Low Blood 2'''</span><br/><span style="color:#AA0000">'''Low Blood 3'''</span><br/><span style="color:#AA0000">'''Low Blood 4'''</span><br/><span style="color:#AA0000">'''Low Blood 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''Maximum [[BloodFile:Parallar symbol.png|10px]] -1'''<br/>Natural '''Maximum [[Blood]] -2'''<br/>Natural '''Maximum [[Blood]] -3'''<br/>Natural '''Maximum [[Blood]] -4'''<br/>Natural '''Maximum [[Blood]] -5''' || ''♪I'd like to see / ♪How you would all bleed for me'' || '''High Blood+200'''
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| <span style="color:#AA0000">'''Murphy's Law'''</span> || '''+2Fire-retardant''' || Condition loss on a [[Weapons#Firearm failure types|critical failure]] is '''quadrupled'''File:Parallar symbol. Stacks with other multipliers (e.g., [[Ammunition#Pressure levels and powder qualitypng|pressure levels, powder quality10px]]).<br/>At the GM's discretion, acts of spectacularly random bad luck may strike this character. See [[Character traits#Murphy's Law|this section]] for ideas. || '+500'If anything can go wrong for you, it usually will, often spectacularly.'' ||
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| <span style="color:#00AA00">'''NavigatorHalf melee damage'''</span> || '''-1''' || When traveling in the [[UAFile:Parallar symbol.png|10px]], the number of rooms to destination is '''decreased by 5''' on all routes. || ''Finding your way is easy for you. You even know a couple shortcuts.'' || '''Directionless+1000'''
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| <span style="color:#00AA00">'''NinjaImmunity to gases'''</span> || '''-3''' || The character gains the '''[[Danger closeFile:Parallar symbol.png|10px]]''' ability. || +1000''You have mastered the art of hiding in plain sight.'' ||
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| <span style="color:#00AA00">'''OrganizedIntegrated night vision'''</span> || '''-2''' || The main capacity of any [[List of backpacksFile:Parallar symbol.png|backpack10px]] worn by this character is '''increased by 20 units'''. || ''You could fit everything and the kitchen sink in your bag, and still close it.'' || '''Disorganized+1000'''
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| <span style="color:#AA0000">'''Out of shape 1Plate carrier'''</span><br/><span style="color:#AA0000">'''Out of shape 2'''</span><br/><span style="color:#AA0000">'''Out of shape 3'''</span><br/><span style="color:#AA0000">'''Out of shape 4'''</span><br/><span style="color:#AA0000">'''Out of shape 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''[[EnduranceFile:Parallar symbol.png|10px]] -10%'''<br/>Natural '''[[Endurance]] -20%'''<br/>Natural '''[[Endurance]] -30%'''<br/>Natural '''[[Endurance]] -40%'''<br/>Natural '''[[Endurance]] -50%''' || ''You're not really the fittest person you know.'' || '''Fit+250'''
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| <span style="color:#AA0000">'''Pain sensitive 1Powered'''</span><br/><span style="color:|| ''See [[Style shop#AA0000">Notes|notes]]''|} 'Pain sensitive 2''Final pricing'</span><br/><span style="color'' If the total cost of any item were to be less than [[File:#AA0000">Parallar symbol.png|10px]]'''Pain sensitive 325'''</span><br/><span style="colorafter calculation, it is set to [[File:#AA0000">Parallar symbol.png|10px]]'''Pain sensitive 425'''</span><br/><span style. ="color= Custom youkai outfits == When ordering a new custom youkai outfit, you will be asked to fill out the following details:#AA0000"> * '''Pain sensitive 5Name:'''</span> || Give your item a name.* '''+1Description:'''<br/>Describe the item with as much detail as possible.* '''+2Youkai body type:'''<br/>Determine which youkai body type this outfit is intended for: '''+3Type H, Type S, Type T, Type U, Type W'''<br/>. Type H clothing is more expensive.* '''+4Armor Class tier modifier:'''<br/>Select the number of [[Armor Class]] tiers this custom outfit will give, from '''+50''' || Natural to '''[[Pain Sensitivity]] +10%7'''<br/>Natural .* '''Proof ratings:''' Select the [[Pain SensitivityProof ratings]] +20%of your custom piece of clothing: whether it protects against '''<br/>Natural Blunt, Sharp, Piercing'''[[Pain Sensitivity]] +30%damage, and at '''<br/>Natural -resistant'''or '''-PROOF''' level.* '''Additional effects:''' See the relevant section below.* '''Weight:''' The base Weight for all custom youkai outfits is 9 (or 14 for Type H clothes). Increasing the item's Weight may reduce the price, decreasing it may increase it. See the Pricing section for details. As with human clothing, the exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate. === Custom youkai outfits: Additional effects === A custom youkai outfit may be given one of many [[Pain Sensitivityeffects]] +40%for additional traits and protection, subject to GM approval as well. Certain effects have variants; your item can only have one variant at a time. Variants are listed offset under a relevant effect. E.g.: "Powered, large battery" is a variant of "Powered, standard battery". You cannot select both on the same item, you can only have either one or neither. '''<br/>Natural Applicable effects:'''* [[Agility]] modifier** Select one: -3, -2, -1, +1, +2, +3* Blast protective (AC tier modifier must be +3 or more, all clothing proofs must be at least -Resistant)* Can be torn into 1d2 rags (AC tier modifier must be +0)** Can be torn into 1d4 rags (AC tier modifier must be +0)** Can be torn into 1d8 rags (AC tier modifier must be +0)* Classy* Face concealment (also adds Blocks face gear)* Fire-retardant* Half melee damage (at least one proof rating must be -PROOF)* Immunity to gases (must have Face concealment)* Integrated night vision (must have Fae concealment)* [[Pain Sensitivity]] modifier** Acceptable range: -5% to -70% in increments of 5% (if Type H, the acceptable range is -5% to -50% instead)* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)* [[Strength]] modifier** Acceptable range: -50% to +50%in increments of 5% === Custom youkai outfits: Pricing === The sections below will help you calculate the price of a custom outfit. ==== Custom youkai outfits: Base price ==== The base price of any youkai outfit is [[File:Parallar symbol.png|10px]]''' || 100'''Unfortunately, you know firsthand what being in a world of pain means. ==== Custom youkai outfits: Price modifiers ==== This base price is modified by all of the other traits and effects selected: '' || 'AC tier modifier''Pain tolerant' The more an outfit increases the wearer's AC, the higher the cost multiplier. Type H clothing imparts a further '''x2.0''' multiplier. {| class="wikitable" style="font-size:10pt"
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| <span style="color:#00AA00">'''Pain tolerant 1AC tier modifier'''</span><br/><span style="color:#00AA00">'''Pain tolerant 2'''</span><br/><span style="color:#00AA00">'''Pain tolerant 3'''</span><br/><span style="color:#00AA00">'''Pain tolerant 4'''</span><br/><span style="color:#00AA00">'''Pain tolerant 5'''</span> || '''-+0 || +1'''<br/>'''-|| +2'''<br/>'''-|| +3'''<br/>'''-4'''<br/>'''-5''' || Natural '''[[Pain Sensitivity]] -10%'''<br/>Natural '''[[Pain Sensitivity]] -20%'''<br/>Natural '''[[Pain Sensitivity]] -30%'''<br/>Natural '''[[Pain Sensitivity]] -40%'''<br/>Natural '''[[Pain Sensitivity]] -50%''' +4 || ''You are capable of enduring punishment that would break other people.'' +5 || '''Pain sensitive'''+6 or more
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| <span style="color:#AA0000">'''Pauper 1Type H outfits'''</span><br/><span style="color:#AA0000">|| '''Pauper 2x1.0'''</span><br/><span style="color:#AA0000">'''Pauper 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3x1.25''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''3500''' budget instead of [[File:Parallar symbolx1.png|10px]]5'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''2000''' budget instead of [[File:Parallar symbolx2.png|10px]]0'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''500''' budget instead of [[File:Parallar symbolx2.png|10px]]5'''5000'''. || ''You might not have much money, but that's not going to stop youx3.0''' || '''Wealthyx4.0'''
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| <span style="color:#AA0000">'''Permanent addiction <span style=font-size:80%>(low tier)<Type S/T/span>U/W outfits'''</span><br/><span style="color:#AA0000">|| '''Permanent addiction <span style=font-size:80%>(medium tier)</span>x2.0'''</span><br/><span style="color:#AA0000">|| '''Permanent addiction <span style=font-size:80%>(high tier)</span>x2.50'''</span> || '''+1x3.0'''<br/>|| '''+2x4.0'''<br/>|| '''+3x5.0''' || See [[Character traits#Permanent addiction|this section]] for details'''x6. 0''' || ''♪What's my drug of choice? / ♪Well, what have you got?x8.0'' '|} '''Clothing proofs''' The base price is modified by flat rates, depending on the clothing proofs selected. {| class="wikitable" style="font-size:10pt"
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| <span style="color:#AA0000">'''Phobia (single creature)'''</span><brType /><span style="color:#AA0000">Level'''Phobia (category)'''</span> || '''+1-resistant'''<br/>|| '''+2-PROOF''' || See [[Character traits#Phobia|this section]] for details. || ''There are things out there that scare you more than anything else.'' ||
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| <span style="color:#AA0000">'''ScaredySharp-cat'''</span> || '''+1''' || The effects of '''[[Effect#StressFile:Parallar symbol.png|combat stress10px]]''' are +300'''doubled''' for this character. || ''You were never made for combat and you'd rather avoid confrontations[[File:Parallar symbol.'' |png| 10px]]'''Blood Knight'''<br/>'''Combat veteran+1200'''
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| <span style="color:#00AA00">'''Seasoned 1'''</span><br/><span style="color:#00AA00">'''Seasoned 2'''</span><br/><span style="color:#00AA00">'''Seasoned 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''Piercing-3''' || When [[Character customization#Spending points on skillsFile:Parallar symbol.png|attributing skills10px]] during character creation, this character starts with '''15 points+400''' to spend (instead of 12).<br/>When || [[Character customization#Spending points on skillsFile:Parallar symbol.png|attributing skills10px]] during character creation, this character starts with '''18 points+1600''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with } '''21 pointsWeight rating''' to spend (instead of 12). || The price is further multiplied depending on the item''You have a wealth of skills and life experiences at your disposals [[weight tier]] modifications.'' {|| '''Greenhorn'''class="wikitable" style="font-size:10pt"
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| <span style="color:#00AA00">'''Strong 1+5'''</span><br/><span style="color:#00AA00">'''Strong 2'''</span><br/><span style="color:#00AA00">'''Strong 3'''</span> tiers or more || '''-1'''<br/>'''-2'''<br/>'''-3''' || Natural '''[[Strength]] +20%''' ('''+10%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] +40%''' ('''+20%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] +60%''' ('''+30%''' if this character is an [[oni]]) || ''You could get into the Salty Spitoon just by staring at the bouncerx0.'' || '''Weak5'''
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| <span style="color:#00AA00">'''Sturdy bones+4'''</span> tiers || '''-2''' || This character is considered to have '''[[Limb health#Skeleton types|sturdy bones]]''' even if their species normally doesn'tx0. || ''Nothing breaks your bones. Lots of things break on you, though.'' || '''Brittle bones6'''
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| <span style="color:#00AA00">'''Substance resilient+3'''</span> tiers || '''-2''' || '''Halved''' chances of [[addiction]] with all substancesx0. || ''You are surprisingly resistant to addiction. It's hard for you to get hooked.'' || '''Addiction-prone7'''
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| <span style="color:#00AA00">'''Tough limbs +1'''</span><br/><span style="color:#00AA00">'''Tough limbs 2'''</span> tier || '''-1'''<br/>'''-2''' || Base '''[[limb health]] value x1x0.1'''<br/>Base '''[[limb health]] value x1.2''' || ''You are tough and resilient to injuries.'' || '''Frail limbs9'''
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| <span style="color:#AA0000">'''Ugly±0'''</span><br/><span style="color:#AA0000">'''Very ugly'''</span> || '''+2'''<br/>'''+4''' || This character's tiers (base [[Negotiation]] roll is '''2d5''' instead of 2d6.<br/>This character's base [[Negotiation]] roll is '''2d4''' instead of 2d6. weight) || ''They say beauty is in the eye of the beholder. You're not convincedx1.'' || '''Pretty'''<br/>'''Very pretty0'''
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| <span style="color:#AA0000">'''Weak 1'''</span><br/><span style="color:#AA0000">'''Weak -2'''</span><br/><span style="color:#AA0000">'''Weak 3'''</span> tiers || '''+1'''<br/>'''+x1.2'''<br/>'''+3''' || Natural '''[[Strength]] -20%''' ('''-40%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] -40%''' ('''-80%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] -60%''' ('''-120%''' if this character is an [[oni]]) || ''You don't want to admit it, but maybe you do belong at Super Weenie Hut Jr...'' || '''Strong'''
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| <span style="color:#00AA00">'''Wealthy 1'''</span><br/><span style="color:#00AA00">'''Wealthy 2'''</span><br/><span style="color:#00AA00">'''Wealthy 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' tiers || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''6500''' budget instead of [[File:Parallar symbolx1.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''8000''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''9500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''. || ''Money was never a problem for you.'' || '''Pauper3'''
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| <span style="color:#00AA00">'''Wherever I may roam-4'''</span> tiers || '''-2x1.4''' |-| The effects of '''[[Effect#Fatigue|travel fatigue]]-5''' are tiers or more || '''halved''' for this characterx1. || 5''♪And the road becomes my bride!'' ||
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=== Murphy's Law LBE capacities ===Your custom LBE's carrying capacity and traits vary depending on the type and the options you select. [[LBE#Folding down|All LBE items are foldable]], and their storage weight depends on their type (and, for backpacks, their general capacity). In addition, all backpacks come with a money pouch, and all utility belts come with a key item pouch.
=== Permanent addiction =Tactical vests ====The base price of a tactical vest is [[File:Parallar symbol.png|10px]]'''100'''.
'''General capacity:''' Minimum 10 units, maximum 125 units.* Add [[File:Parallar symbol.png|10px]]'''10''' for every 1 unit of general capacity over the first 10. '''Special capacities:''' Minimum 0, maximum 3, among the choices listed below:{| class="wikitable sortable" style="font-size:9pt"|-! Capacity name !! Conditions and effects !! Variables !! Pricing|-| '''Extra storage''' || Any items || Max weight: 5, 10, 15, 20, or 25 units || [[File:Parallar symbol.png|10px]]'''10''' per 1 weight of capacity|-| '''Ammunition / Magazines''' || Any size tier || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''150''' per magazine pouch|-| '''Ammunition / Ammo belt boxes''' || Ammo belt boxes only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per box pouch|-| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder|-| '''Ammunition / Rocket launcher bandolier''' || Rocket launcher rounds only || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''20''' per rocket holder|-| '''Weapons / Gun scabbard''' || Class 1 or Class 2 weapons only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''500'''|-| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''|-| '''Weapons / Dual large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''150'''|-| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''|-| '''Weapons / Dual huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''200'''|-| '''Weapons / Explosives pouch''' || Class 4 weapons only, any weight || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''80''' per item pouch|-| '''Weapons / Launcher straps''' || Disposable rocket launchers only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per launcher strap|-| '''Medical / FSK pouch''' || 2-unit meds only || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''80''' per item pouch|-| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch|-| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch|-| '''Misc / Food pouch''' || Food items only || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch|-| '''Misc / Kit pouch''' || Toolkits only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch|-| '''Misc / Big mushroom container''' || Mushrooms only || Max items: 400 || [[File:Parallar symbol.png|10px]]'''40'''|} = Phobia ===Utility belts ====The base price of an utility belt is [[File:Parallar symbol.png|10px]]'''50'''. '''General capacity:''' Minimum 0 units, maximum 8 units.* Add [[File:Parallar symbol.png|10px]]'''50''' for every 1 unit of general capacity. '''Special capacities:''' Minimum 0, maximum 3, among the choices listed below:{| class="wikitable sortable" style="font-size:9pt"|-! Capacity name !! Conditions and effects !! Variables !! Pricing|-| '''Extra storage''' || Any items || Max weight: 1-6 units || [[File:Parallar symbol.png|10px]]'''100''' per 1 weight of capacity|-| '''Ammunition / Pistol magazines''' || Pistol magazines only, max size tier: Medium || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''20''' per magazine pouch|-| '''Ammunition / SMG magazines''' || Pistol magazines only, max size tier: Lean || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''25''' per magazine pouch|-| '''Ammunition / PDW magazines''' || Pistol magazines only, max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''30''' per magazine pouch|-| '''Ammunition / Medium magazines''' || Max size tier: Medium || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''40''' per magazine pouch|-| '''Ammunition / Large magazines''' || Max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per magazine pouch|-| '''Ammunition / Revolver loaders''' || Speedloaders or speed strips only || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''25''' per loader pouch|-| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-16 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder|-| '''Ammunition / Pistol and rifle bandolier''' || Pistol and rifle cartridges only || Max items: 1-30 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder|-| '''Ammunition / Shotgun bandolier''' || Shotgun shells only || Max items: 1-30 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder|-| '''Weapons / Small grenade pouch''' || Class 4 weapons only, max weight per item: 2 || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch|-| '''Weapons / Medium grenade pouch''' || Class 4 weapons only, max weight per item: 3 || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''40''' per item pouch|-| '''Weapons / Large grenade pouch''' || Class 4 weapons only, any weight || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''60''' per item pouch|-| '''Weapons / Knife scabbard''' || Knives or Knife-bayonets only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''|-| '''Weapons / Dual knife scabbard''' || Knives or Knife-bayonets only || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''|-| '''Weapons / Handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''|-| '''Weapons / Dual handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''|-| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''|-| '''Weapons / Dual large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''150'''|-| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''|-| '''Weapons / Dual huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''200'''|-| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch|-| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch|-| '''Misc / Food pouch''' || Food items only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch|-| '''Misc / Kit pouch''' || Toolkits only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch|-| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''|} ==== Leg rigs ====The base price of a leg rig is [[File:Parallar symbol.png|10px]]'''25'''. '''General capacity:''' Minimum 0 units, maximum 4 units.* Add [[File:Parallar symbol.png|10px]]'''50''' for every 1 unit of general capacity. '''Special capacities:''' Minimum 0, maximum 2, among the choices listed below:{| class="wikitable sortable" style="font-size:9pt"|-! Capacity name !! Conditions and effects !! Variables !! Pricing|-| '''Extra storage''' || Any items || Max weight: 1-4 units || [[File:Parallar symbol.png|10px]]'''100''' per 1 weight of capacity|-| '''Ammunition / Pistol magazines''' || Pistol magazines only, max size tier: Medium || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''20''' per magazine pouch|-| '''Ammunition / SMG magazines''' || Pistol magazines only, max size tier: Lean || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''25''' per magazine pouch|-| '''Ammunition / PDW magazines''' || Pistol magazines only, max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''30''' per magazine pouch|-| '''Ammunition / Medium magazines''' || Max size tier: Medium || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''40''' per magazine pouch|-| '''Ammunition / Large magazines''' || Max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per magazine pouch|-| '''Ammunition / Very Large magazines''' || Max size tier: V.Large, does not accept drum magazines || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''75''' per magazine pouch|-| '''Ammunition / AMR magazines''' || Max size tier: X.Large, does not accept drum magazines || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch|-| '''Ammunition / Drum magazines''' || Any size tier, accepts drum magazines only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch|-| '''Ammunition / Ammo belt boxes''' || Ammo belt boxes only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''100''' per box pouch|-| '''Ammunition / Revolver loaders''' || Speedloaders or speed strips only || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''25''' per loader pouch|-| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder|-| '''Ammunition / Pistol and rifle bandolier''' || Pistol and rifle cartridges only || Max items: 1-30 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder|-| '''Ammunition / Shotgun bandolier''' || Shotgun shells only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder|-| '''Weapons / Small grenade pouch''' || Class 4 weapons only, max weight per item: 2 || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch|-| '''Weapons / Medium grenade pouch''' || Class 4 weapons only, max weight per item: 3 || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''40''' per item pouch|-| '''Weapons / Large grenade pouch''' || Class 4 weapons only, any weight || Max items: 1 || [[File:Parallar symbol.png|10px]]'''60''' per item pouch|-| '''Weapons / Knife scabbard''' || Knives or Knife-bayonets only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''|-| '''Weapons / Handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''|-| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''|-| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''|-| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch|-| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch|-| '''Misc / Food pouch''' || Food items only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch|-| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''|}
=== Sworn Nemesis Recommendations ===
If your character possesses this trait, your character is hunted by you're unsure whether a '''nemesis''' of some kind. The nemesis's apparent sole purpose in life custom clothing item or outfit is to kill the player character. The exact reasonsunbalanced, details, and backstory regarding that nemesis should be discussed between the GM and the player, with the following considerations and read these recommendations:.
* The nemesis's reasons should be reasonably unshakeable (If it shouldn't be possible to convince them with a single check)* The nemesis's reasons should make sense with looks like the player character's backstory and motivations* The nemesis may show up '''at any moment is trying to build something silly or is attempting to min-max, you have the GM deems necessary.'''right to say no!* The nemesis should be '''appropriately armedTops, skilled, equippedbottoms, and prepared to kill the player characterfootwear with an Armor Class of A2 or more should be either refused or made extra expensive.'''* If there is an agreement between Clothing with the GM and the player on the matter, the nemesis ''Powered'may share the same death system as the player character''', potentially allowing the nemesis effect should not be made available immediately; it is recommended to '''come back regularly'''.* If the player character also has the '''Heinous Past''' traitmake unlocking this a quest reward, this may play into or at the nemesis's backstory, and he may even be part very least make it very expensive (adding several tens of thousands to the death squads (or even ''price should be'' the death squadsfair).
[[Category:Getting startedIndividual shops]]