Changes

Character traits

6,675 bytes added, 02:32, 3 May 2021
| <span style="color:#AA0000">'''Clumsy 1'''</span><br/><span style="color:#AA0000">'''Clumsy 2'''</span> || '''+2'''<br/>'''+4''' || Natural '''[[Agility]] -1'''<br/>Natural '''[[Agility]] -2''' || '''Agile'''
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| <span style="color:#00AA00">'''Combat veteran'''</span> || '''-3''' || The effects of '''[[Effect#Stress|combat stress]] ''' are '''halved''' for this character. || '''Scaredy-cat'''
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| <span style="color:#00AA00">'''Darkness adapted'''</span> || '''-1''' || Permanent effect: [[Effects#Accuracy|Darkness adapted]]. ||
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| <span style="color:#AA0000">'''Permanent addiction (low tier)'''</span><br/><span style="color:#AA0000">'''Permanent addiction (medium tier)'''</span><br/><span style="color:#AA0000">'''Permanent addiction (high tier)'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || See [[Character traits#Permanent addiction|this section]] for details. ||
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| <span style="color:#AA0000">'''Phobia (single creature)'''</span><br/><span style="color:#AA0000">'''Phobia (category)'''</span> || '''+1'''<br/>'''+2''' || See [[Character traits#Phobia|this section]] for details. ||
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| <span style="color:#00AA00">'''Pretty'''</span><br/><span style="color:#00AA00">'''Very pretty'''</span> || '''-2'''<br/>'''-4''' || This character's base [[Negotiation]] roll is '''2d7''' instead of 2d6.<br/>This character's base [[Negotiation]] roll is '''2d8''' instead of 2d6. || '''Ugly'''<br/>'''Very ugly'''
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| <span style="color:#AA0000">'''Scaredy-cat'''</span> || '''+1''' || The effects of '''[[Effect#Stress|combat stress]]''' are '''doubled''' for this character. || '''Blood Knight'''<br/>'''Combat veteran'''
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| <span style="color:#00AA00">'''Seasoned 1'''</span><br/><span style="color:#00AA00">'''Seasoned 2'''</span><br/><span style="color:#00AA00">'''Seasoned 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''15 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''18 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''21 points''' to spend (instead of 12). || '''Greenhorn'''
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| <span style="color:#00AA00">'''Strong 1'''</span><br/><span style="color:#00AA00">'''Strong 2'''</span><br/><span style="color:#00AA00">'''Strong 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || Natural '''[[Strength]] +20%''' ('''+10%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] +40%''' ('''+20%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] +60%''' ('''+30%''' if this character is an [[oni]]) || '''Weak'''
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| <span style="color:#00AA00">'''Sturdy bones'''</span> || '''-2''' || This character is considered to have '''[[Limb health#Skeleton types|sturdy bones]]''' even if their species normally doesn't. || '''Brittle bones'''
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| <span style="color:#00AA00">'''Substance resilient'''</span> || '''-2''' || '''Halvled''' chances of [[addiction]] with all substances. || '''Addiction-prone'''
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| <span style="color:#AA0000">'''Sworn Nemesis'''</span> || '''+2''' || See [[Character traits#Sworn Nemesis|this section]] for details ||
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| <span style="color:#00AA00">'''Tough limbs 1'''</span><br/><span style="color:#00AA00">'''Tough limbs 2'''</span> || '''-1'''<br/>'''-2''' || Base '''[[limb health]] value x1.1'''<br/>Base '''[[limb health]] value x1.2''' || '''Frail limbs'''
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| <span style="color:#AA0000">'''Ugly'''</span><br/><span style="color:#AA0000">'''Very ugly'''</span> || '''+2'''<br/>'''4''' || This character's base [[Negotiation]] roll is '''2d5''' instead of 2d6.<br/>This character's base [[Negotiation]] roll is '''2d4''' instead of 2d6. || '''Pretty'''<br/>'''Very pretty'''
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| <span style="color:#AA0000">'''Vivid imagination'''</span> || '''-1''' || The '''[[Stress]] healing''' effect of [[book|books]], [[radio|radio]] and [[television|TVs]] is '''doubled'''. || '''Killjoy'''
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| <span style="color:#AA0000">'''Weak 1'''</span><br/><span style="color:#AA0000">'''Weak 2'''</span><br/><span style="color:#AA0000">'''Weak 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || Natural '''[[Strength]] -20%''' ('''-40%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] -40%''' ('''-80%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] -60%''' ('''-120%''' if this character is an [[oni]]) || '''Weak'''
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| <span style="color:#00AA00">'''Wealthy 1'''</span><br/><span style="color:#00AA00">'''Wealthy 2'''</span><br/><span style="color:#00AA00">'''Wealthy 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''6500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''8000''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''9500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''. || '''Wealthy'''
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| <span style="color:#00AA00">'''Wherever I may roam'''</span> || '''-2''' || The effects of '''[[Effect#Fatigue|travel fatigue]]''' are '''halved''' for this character. ||
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When taking the trait, you must specify which substance family you wish your character to be permanently addicted to. A permanent addiction '''removes the possibility of treatment''' at a [[hospital]].
 
=== Phobia ===
 
A character may have up to 3 phobias of any kind.
 
The two phobia types are as follows:
* '''Phobia (single creature)''': Select a particular [[creature]]. If your character enters [[Combat mode]] against at least one individual of that species, your character gains an '''FT +1''' effect.
* '''Phobia (category)''': Select an entire [[creature]] category. If your character enters [[Combat mode]] against at least one member of this category, your character gains an '''FT +1''' effect.
 
Restrictions: You cannot select the '''Humans, Halflings, Youkai, Angelic, Demonic''' or any of their members to be the subject of a Phobia.
 
=== Sworn Nemesis ===
 
If your character possesses this trait, your character is hunted by a '''nemesis''' of some kind. The nemesis's apparent sole purpose in life is to kill the player character. The exact reasons, details, and backstory regarding that nemesis should be discussed between the GM and the player, with the following considerations and recommendations:
 
* The nemesis's reasons should be reasonably unshakeable (it shouldn't be possible to convince them with a single check)
* The nemesis's reasons should make sense with the player character's backstory and motivations
* The nemesis may show up '''at any moment the GM deems necessary.'''
* The nemesis should be '''appropriately armed, skilled, equipped, and prepared to kill the player character.'''
* If there is an agreement between the GM and the player on the matter, the nemesis '''may share the same death system as the player character''', potentially allowing the nemesis to '''come back regularly'''.
* If the player character also has the '''Heinous Past''' trait, this may play into the nemesis's backstory, and he may even be part of the death squads (or even ''be'' the death squads).
[[Category:Getting started]]
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