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Character customization

4,619 bytes added, 02:46, 17 May 2019
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Once you have selected your species, it is time to customize your character and build a character sheet.
== Equipment selection ==
Unless the campaign is supposed to start with them naked and defenseless, every character should have at least a few pieces of gear in their starting inventory. At the very least, '''clothing''', '''armor''', some '''load-bering equipment''', and at least one or two [[weapons]] (wippreferably weapons that match your character's, plus [[weapon accessory|accessories]] and [[ammunition]] as needed. Extra stuff, such as '''food''', '''meds''', or items necessary for non-combat skills (e.g. lockpicking kits), should also be considered. The recommended method of equipment attribution is for the GM to set a monetary budget, and let the players peruse this very wiki to pick and choose their starting gear themselves. Any left-over or unused money should be turned into cash for the characer to carry, or added to the character's bank account. Specific restrictions on types of items should also be introduced, in order to avoid min-maxing for the best equipment right from the beginning, and generally to prevent starting characters from getting 'too good' gear.  These are only recommendations for balanced starting characters. GMs are free to adjust or ignore these recommendations entirely. Recommended parameters:* Budget per character: [[File:Parallar symbol.png|10px]] '''5000'''* Maximum Rarity for weapons: 3* Maximum Armor Class for clothing and armor: A3* Must purchase a set of clothing (1 top, 1 bottom, 1 footwear)* Must purchase a backpack of some sort Naturally this isn't the only way to pick or assign gear. Ultimately, it is up to the GM to determine the best way to assign equipment. Here are some pointers:* Rather than select from the entirety of the game's selection of items (which can be dizzying), the GM can create a pool of "starter" items, and let players spend their budget among these pre-selected starter items only.* In lieu of a starting budget, the GM can create a point spend system, or even a limited amount of items from which to choose from.* GMs can take out the "choice" part entirely and simply assign new characters standard-issue equipment. Ideal for military or police themed campaigns.* The sky is the limit! If you have other ideas entirely, run with it! = Building the character sheet = Once you have finalized your character's details and equipment, it's time to actually build your character sheet! == Object lines ==''"Object line" and "Object lines" redirect here.'' [[File:Object line example.jpg|thumb|right|Two different kinds of object lines.]] In MazeWorld, items can be represented in the game through the use of '''object lines'''. Object lines are, as the name implies, singular lines of text designed to hold all of the information about a given object. The information may be a little compressed in order to fit into one line. The purpose of object lines is to be used, edited, copied and pasted onto inventory sheets. They are, in a sense, ready-made nuggets of information about every object in the game. Certain object lines are incomplete or are designed to be edited. GMs may edit or add information to certain object lines (to indicate quantity, battery remaining, ammunition loaded, maintenance stats, etc.) as needed. Object lines generally follow similar nomenclature; they begin with a word between [brackets] denoting the category of the object, followed by all or most of the relevant information about that object.<br/>Example:* '''[Weapon] Class 5 Short - R2/Regular - KA-BAR (Knife) - Slash (Sharp), Stab (Piercing) - Steel - Butchering - Weight: 3'''** This object line describes the '''[[KA-BAR]]'''. Note that there is no mention of the weapon's condition; it is up to GMs to determine the condition of the weapon. It is '''highly recommended''' to use the object lines instead of freeform text to keep track of your inventory!  The majority of '''[[Tsuchinoko (bot)|Tsuchinoko's]]''' commands are designed to return object lines, and constitute the primary reason why the bot is practically required to play the game. For a complete, searchable directory of the game's object lines (and the source text of every other Tsuchinoko command), please see '''[https://docs.google.com/document/d/1WvgQYi3PY_1oIOwutdaWWLSe2ZZbQ2FyGorTn12AbPQ/edit this document]'''. Feel free to use this document to copy the object lines relevant to your character's equipment, and paste them onto your character sheet. = Conclusion = If you've followed this ''Getting Started'' guide, you should have a complete character sheet, and you should be ready to play! Feel free to keep reading if you wish to familiarize yourself with how the game works, particularly if you are a GM.
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[[Category:Getting started]]