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Character customization

5,930 bytes added, 15:38, 17 May 2019
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Once you have selected your species, it is time to customize your character and build a character sheet.
Your character may optionally be known by a nickname, a shorthand, a callsign, or some other preferred name or designation, and you are free (and even encouraged) to explain where the nickname comes from.
 
All characters, and by extension, all PCs, must be designated as either male or female according to their sex at birth, as certain occupations in the Mazes are only available to certain combinations of species and sexes (e.g. shrine maidens can only be female humans). If applicable, any details related to gender identity should be explained in the backstory, if you feel that it is important to discuss, and you can annotate your character sheet to reflect them if you so desire.
= Appearance =
Your character's physical appearance is influenced by the following traits: their constitution, their sex, age, their height and weight, their skin color, their hair (color and length), the presence of distinctive traits like tattoos, scars, etc. or not, and if applicable, any traits unique to their species.
With the exception of constitution, all traits related to appearance are purely cosmetic and up to you to decide.
* '''Overweight''' - This character is chubby and unfit. Humans and halflings get '''Agility -1''' but '''Base limb health value x1.1'''.
* '''Fat''' - This character is round and tubby. Humans and halflings get '''Agility -2''' but '''Base limb health value x1.2'''.
 
== Sex ==
All characters, and by extension, all PCs, must be designated as either male or female according to their sex at birth, as certain occupations in the Mazes are only available to certain combinations of species and sexes (e.g. shrine maidens can only be female humans).
 
If applicable, any details related to gender identity should be explained in the backstory, if you feel that it is important to better define your character. It is not an obligation to play characters with matching sex and gender identity!
== Age ==
Age of majority in the Mazes is 17 years old for all species, as such you cannot play a character younger than 17. The listed age group may also reflect the character's maturity level. Characters under the age of 17 are '''children''' and should '''not''' be playable. For various reasons, children will not (or even depicted ) in any games run by the author, and it is highly recommended not to depict them in yours, let alone play as onea typical MazeWorld session.
It is uncommon for humans and halflings to live longer than 70. Youkai lifespans can go well into the thousands of years, and those in the "elder" category may have lived for as long as youkai have existed in the Mazes (~2300 years ago).
= Background information =
Though not strictly necessary, it is generally considered good form to write in freeform a paragraph or two about your character's background. You can talk about where they come from, what job or occupation they have, what sort of personality they have. , or whatever else you'd like - the scene is yours on that one! The point is to describe your character in ways that the rest of the sheet can't get across, and to serve as a quick reminder for you, other players, and your GM of what that character is like.
This can be especially important if your character isn't an otherworlderis a native of the Mazes, as that backstory must be sufficiently believable and reasonable. As with everything else, the GM has final say on what constitutes an acceptable backstory.
= Statting =
* Equipment selection
* Character sheet building
 
A blank character sheet template can be seen '''[https://docs.google.com/document/d/1HYPcrWE2Q__lBeRpt3mQMRGtzntNtvSk1825XMcHbWg/edit here]'''. Using a copy of this sheet to build your character and manage your inventory is '''highly recommended'''!
== Primary stats ==
== Equipment selection ==
Unless the campaign is supposed to start with them naked and defenseless, every character should have at least a few pieces of gear in their starting inventory. At the very least, '''clothing''', '''armor''', some '''load-bering equipment''', and at least one or two [[weapons]] (wippreferably weapons that match your character's, plus [[weapon accessory|accessories]] and [[ammunition]] as needed. Extra stuff, such as '''food''', '''meds''', or items necessary for non-combat skills (e.g. lockpicking kits), should also be considered. The recommended method of equipment attribution is for the GM to set a monetary budget, and let the players peruse this very wiki to pick and choose their starting gear themselves. Any left-over or unused money should be turned into cash for the characer to carry, or added to the character's bank account. Specific restrictions on types of items should also be introduced, in order to avoid min-maxing for the best equipment right from the beginning, and generally to prevent starting characters from getting 'too good' gear.  These are only recommendations for balanced starting characters. GMs are free to adjust or ignore these recommendations entirely. Recommended parameters:* Budget per character: [[File:Parallar symbol.png|10px]] '''5000'''* Maximum Rarity for weapons: 3* Maximum Armor Class for clothing and armor: A3* Must purchase a set of clothing (1 top, 1 bottom, 1 footwear)* Must purchase a backpack of some sort Naturally this isn't the only way to pick or assign gear. Ultimately, it is up to the GM to determine the best way to assign equipment. Here are some pointers:* Rather than select from the entirety of the game's selection of items (which can be dizzying), the GM can create a pool of "starter" items, and let players spend their budget among these pre-selected starter items only.* In lieu of a starting budget, the GM can create a point spend system, or even a limited amount of items from which to choose from.* GMs can take out the "choice" part entirely and simply assign new characters standard-issue equipment. Ideal for military or police themed campaigns.* The sky is the limit! If you have other ideas entirely, run with it! = Building the character sheet = Once you have finalized your character's details and equipment, it's time to actually build your character sheet! == Object lines ==''"Object line" and "Object lines" redirect here.'' [[File:Object line example.jpg|thumb|right|Two different kinds of object lines.]] In MazeWorld, items can be represented in the game through the use of '''object lines'''. Object lines are, as the name implies, singular lines of text designed to hold all of the information about a given object. The information may be a little compressed in order to fit into one line. The purpose of object lines is to be used, edited, copied and pasted onto inventory sheets. They are, in a sense, ready-made nuggets of information about every object in the game. Certain object lines are incomplete or are designed to be edited. GMs may edit or add information to certain object lines (to indicate quantity, battery remaining, ammunition loaded, maintenance stats, etc.) as needed. Object lines generally follow similar nomenclature; they begin with a word between [brackets] denoting the category of the object, followed by all or most of the relevant information about that object.<br/>Example:* '''[Weapon] Class 5 Short - R2/Regular - KA-BAR (Knife) - Slash (Sharp), Stab (Piercing) - Steel - Butchering - Weight: 3'''** This object line describes the '''[[KA-BAR]]'''. Note that there is no mention of the weapon's condition; it is up to GMs to determine the condition of the weapon. It is '''highly recommended''' to use the object lines instead of freeform text to keep track of your inventory!  The majority of '''[[Tsuchinoko (bot)|Tsuchinoko's]]''' commands are designed to return object lines, and constitute the primary reason why the bot is practically required to play the game. For a complete, searchable directory of the game's object lines (and the source text of every other Tsuchinoko command), please see '''[https://drive.google.com/drive/folders/1RotL_5z_raD3SrR9EpIQLGZ-aQBreLZW this folder]'''. Feel free to use these documents to copy the object lines relevant to your character's equipment, and paste them onto your character sheet. == Final review == Before getting ready to play, make sure that your character sheet is complete and ready. Your GM should review every player's character sheet and give all of them the green light before proceeding, and should retain edit rights over all player character sheets. If your GM is the really cool type, they will offer you the courtesy of building your character sheet for you, so you don't have to do any of the steps described above yourself. This courtesy should be extended to new players, particularly if they are eager to play. If that's how it was done, you shouldn't need to do anything else! Assuming, of course, that the GM hasn't made mistakes while building your sheet (re-read the sheet before giving it to your player!If you are a player and you've followed this guide to build your very own character sheet, you should send it to your GM for reviewing and double checking. Once everybody is ready and cleared, then congratulations, you are now ready to play a MazeWorld campaign! = Conclusion = If you've followed this ''Getting Started'' guide, you should have a complete character sheet, and you should be ready to play! Feel free to keep reading the wiki if you wish to familiarize yourself with how the game works, particularly if you are a GM.
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[[Category:Getting started]]