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Character customization

5,035 bytes added, 20:16, 15 May 2019
/* Statting */
''"Statting" redirects here.''
'''Statting''' (short form for '''Stat'''istical customiz'''ing''')is the act of customizing your starting character's statistics and equipment, so that it conforms to the player's desired playstyleStatting is done in multiple parts:* Primary stats* Skill attribution* Equipment selection* Character sheet building == Primary stats == If you've followed the ''Getting started'' guide to build your character, you may have noticed that your initial choices (particularly, choice of species and constitution) have already introduced modifiers to certain stats.In this section, you will get to further modify and fine-tune some of these stats.You may start seeing other types of stats you haven't seen before being mentioned - don't worry The following six stats can be modified:* '''Natural Pain sensitivity''': Your character's tolerance to Pain damage. Percentage value, which serves as a multiplier to Pain damage received. By default, 100%. Lower is better.* '''Natural Strength''': Your character's strength. Percentage value, which serves as a multiplier to the amount of damage dealt in melee. By default, 100%. Higher is better.* '''Pain Blackout Threshold (PBT)''': The amount of Pain at which point your character will lose consciousness (blackout). By default, 100%. Higher is better.* '''Maximum Blood''': The amount of Blood inside the body of your character. Numerical value. By default, 20.0 units. Higher is better.* '''Limb Health multiplier''': The amount of Limb Damage each of your limbs can sustain before being disabled. Multiplier to the character's ''Base limb health value''. By default x1.0. Higher is better.* '''Maximum Endurance''': The amount of Fatigue at which point your Character will be exhausted. By default, 100%. Higher is better. === Racial and constitution modifiers === The first thing to do is to check your chosen species and constitution, and the corresponding modifiers, as they'll affect your stats before even spending points to change them. * Human: No modifiers * Canine halfling: Pain sensitivity 110%* Equine halfling: Base limb health 77, Max Blood 19* Feline halfling: Strength 90%* Lagomorph halfling: Pain sensitivity 110%* Murid halfling: Max Blood 21, Strength 90%* Squamata halfling: Base limb health 56* Salientia halfling: Strength 110%, Pain sensitivity 110%* Alligator halfling: Base limb health 84, Strength 120%, Pain sensitivity 80% * Guhin: Base limb health 90, Max Blood 26, Pain sensitivity 78%* Hakutaku: Base limb health 75, Max Blood 21, Pain sensitivity 93%* Jorougumo: Base limb health 46, Max Blood 13, Pain sensitivity 152%* Kappa: Base limb health 42, Max Blood 12, Pain sensitivity 167%* Kasha: Base limb health 48, Max Blood 14, Pain sensitivity 146%* Kirin: Base limb health 88, Max Blood 25, Pain sensitivity 80%* Kitsune: Base limb health 56, Max Blood 16, Pain sensitivity 125%* Oni: Base limb health 150, Max Blood 43, Pain sensitivity 47%* Satori: Base limb health 56, Max Blood 16, Pain sensitivity 125%* Tanuki: Base limb health 70, Max Blood 20, Pain sensitivity 100%* Tengu: Base limb health 100, Max Blood 29, Pain sensitivity 70%* Yousei: Base limb health 20, Max Blood 6, Pain sensitivity 350% === Calculating max limb health === As explained in the [[Character creation|previous page]], each playable species has a ''Base limb health value''. What is described in the "Primary Stats" section is ''Limb Health multiplier'', a multiplier that is applied to this base value. For instance, if your character is a Squamata halfling (base limb health value '''56''') and you've selected '''1.2x''' Limb Health multiplier, then you will increase your character's base limb health to '''67''' (56 x 1.2, rounded). In turn, this will give your character the following maximum limb health:* Head: '''10''' (1/7 x 67, rounded)* Torso: '''38''' (4/7 x 67, rounded)* Hips: '''29''' (3/7 x 67, rounded)* LIMB group (arms, legs, tail): '''19''' (2/7 x 67, rounded)* EXTREMITY group (hands, feet): '''14''' (1.5/7 x 67, rounded) === Spending points to affect primary stats === You can spend up to '''6 stat points''' to adjust your primary stats to your liking, at the following rates: * '''Natural pain sensitivity''': Spend 1 point = -10%* '''Natural Strength''': Spend 1 point = +10%* '''Pain Blackout Threshold (PBT)''': Spend 1 point = +5%* '''Maximum Blood''': Spend 1 point = +1.0 unit* '''Limb Health multiplier''': Spend 1 point = +0.1 to the multiplier (1 point = x1.1, 2 points = x1.2, and so on)* '''Maximum Endurance''': Spend 1 point = +10% You can also '''buy''' extra points in a given statistic, in which case the listed effect applies in reverse.* Example: If you buy 2 points in Strength, your Strength will be ''reduced'' by 20%, in exchange of being able to spend 2 extra points elsewhere. You cannot spend or buy more than 4 points in any given statistic, but you do not have to spend all of your points. If you don't spend all of them, however, you are not entitled to extra advantages down the line, so adjust carefully! == Skill attribution ==