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Character customization

2 bytes added, 06:58, 9 January 2021
Your character may optionally be known by a nickname, a shorthand, a callsign, or some other preferred name or designation, and you are free (and even encouraged) to explain where the nickname comes from.
 
= Appearance =
* Rather than select from the entirety of the game's selection of items (which can be dizzying), the GM can create a pool of "starter" items, and let players spend their budget among these pre-selected starter items only.
* In lieu of a starting budget, the GM can create a point spend system, or even a limited amount of items from which to choose from.
* GMs can take out the "choice" part entirely and simply assign new characters standard-issue equipment. Ideal for military or police -themed campaigns.
* The sky is the limit! If you have other ideas entirely, run with it!
In MazeWorld, items can be represented in the game through the use of '''object lines'''. Object lines are, as the name implies, singular lines of text designed to hold all of the information about a given object. The information may be a little compressed in order to fit into one line.
The purpose of object lines is to be used, edited, copied , and pasted onto inventory sheets. They are, in a sense, ready-made nuggets of information about every object in the game. Certain object lines are incomplete or are designed to be edited. GMs may edit or add information to certain object lines (to indicate quantity, battery remaining, ammunition loaded, maintenance stats, etc.) as needed.
Object lines generally follow similar nomenclature; they begin with a word between [brackets] denoting the category of the object, followed by all or most of the relevant information about that object.<br/>
If your GM is the really cool type, they will offer you the courtesy of building your character sheet for you, so you don't have to do any of the steps described above yourself. This courtesy should be extended to new players, particularly if they are eager to play. If that's how it was done, you shouldn't need to do anything else! Assuming, of course, that the GM hasn't made mistakes while building your sheet (re-read the sheet before giving it to your player!)
If you are a player and you've followed this guide to build your very own character sheet, you should send it to your GM for reviewing and double -checking.
Once everybody is ready and cleared, then congratulations, you are now ready to play a MazeWorld campaign!