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Character creation

40 bytes added, 15:38, 17 May 2019
/* Yousei */
For all of the reasons cited above, party sizes over 4 are not recommended at all, out of practicality concerns.
= The Character concept =
Although ultimately, GMs and players should work together to build characters that are suitable for the campaign you're going to play, what kind of character you wish to play as is entirely up to you. If you already have a solid idea on what kind of character you want to play, then that's great! You can probably skip to the next section. But if you're not sure where to begin, keep reading.
The sections that follow will give you pointers on how to build and adapt your initial ideas into a proper character, and how to go from having an idea to being ready to play.
= Where did he come from, where does he goNative or otherworlder? =
Your character may be native to the Mazes, or may be what the locals call an ''otherworlder''; a non-native of the Mazes who found themselves transported to the Mazes through means unknown. Otherworlders are uncommon, but not unheard of, and generally appear in the confines of the Uncivilized Area. Generally, they appear without any belongings, clothing or equipment, and as a result, end up killed as they were defenseless to the dangers of the UA. Those that survive may eke a living out like any other native, finding shelter and employment in one of the dozens of towns and communities of the Mazes, virtually impossible to distinguish from Mazes-born people.
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| Previous step: Step 1 || Current step: Step 2 || Next step:Step 3 || Step 4
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|style="font-size:12pt11pt" width="250"| Step 2'''[[Introduction]]''' ||style="font-size: 11pt" width="250"| '''[[Basic concepts]]''' ||style="font-size:12pt11pt" width="250"| Step 3: '''[[Character creation]]''' ||style="font-size:12pt11pt" width="250"| Step 4: '''[[Character customization]]'''
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[[Category:Getting started]]