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Character creation

306 bytes added, 15:38, 17 May 2019
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This page is intended for '''players''' looking to create a '''Player Character (PC)'''.
= Party size considerations =
It is possible to play MazeWorld with as little as two people, with one person being the GM and the other playing a PC. In fact, for most of the years this game has existed, and for reasons largely related to time zone constraints between the author and his players, it has been called a "one-player game". Although it lends itself to greater flexibility and a more single-person focused customized and tailored adventure, in the style and vein of single-player roleplaying video games, this is not typical of tabletop RPGs, which typically have parties of two to four players.
As such, one of the first questions you need to ask yourselves is this: "How many PCs will there be in the party? Will there be one? Two? Three? Four?"
I do not recommend party sizes over four. In fact, I caution GMs intending to be careful run sessions with groups a party size larger than two and to 2 must be careful not be too generous with equipment and rewards (or , and to increase adjust the difficulty of their campaigns accordingly). There is strength in numbers, and it is at its truest with a group of player characters. A single kitted-out PC One or two highly skilled PCs with good gear and weapons is are a force to be reckoned with. Two, three, Three or four? They such characters may well be close to unstoppable. For all of the reasons cited above, party sizes over 4 are not recommended at all, out of practicality concerns.
= The Character concept =
What Although ultimately, GMs and players should work together to build characters that are suitable for the campaign you're going to play, what kind of character you wish to play as is entirely up to you. If you already have a solid idea on what kind of character you want to play, then that's great! You can probably skip to the next section. But if you're not sure where to begin, keep reading.
When thinking about creating a character you intend to play as, it helps to already have an idea of what that character will be like. Their appearance, their personality, their likes and dislikes, fighting style, background... All of these details are things you can think about to help you find out who you wish to play as.
As explained in the previous ''Getting started'' pages, MazeWorld is combat-centered, so it lends itself more easily to characters that would have combat experience or weapon knowledge of some kind, and though it is entirely possible to play pacifists or weapon-shy characters, it is considered to be much harder than not, as you may need to spend time and resources during your sessions to improve your combat skills, and you may need to work with an accomodating GM to build a campaign that can be played by characters with little to no combat experience.
The sections that follow will give you pointers on how to build and adapt your initial idea ideas into a proper character, and how to go from having an idea to being ready to play.
= Where does he come from, where does he goNative or otherworlder? =
Your character may be native to the Mazes, or may be what the locals call an ''otherworlder''; a non-native of the Mazes who finds found themselves transported to the Mazes through means unknown. Otherworlders are uncommon, but not unheard of, and generally appear in the confines of the Uncivilized Area. Generally, they appear without any belongings, clothing or equipment, and as a result, end up killed as they were defenseless to the dangers of the UA. Those that survive may eke a living out like any other native, finding shelter and employment in one of the dozens of towns and communities of the Mazes, virtually impossible to distinguish from Mazes-born people.
It is recommended that newcomers play as otherworlders, as they will be able to learn and discover more about the world of the Mazes at a natural pace - at the same time as you, for the simple reason that natives are assumed to have knowledge of the world in general that you may not have.
The effects caused by damaged, disabled and destroyed limbs may vary, but do note that if your torso or your head is disabled, you will instantly die!
Every playable species has what is called a ''base limb health value''. This value is used to calculate the limb health (amount of hit points, or HP) for each limb. This base value can be looked at like a general indicator of how tough this creature is. Decimal values are rounded to the nearest integer, half up.
* Head HP = (1/7) x (Base value)
* Torso HP = (4/7) x (Base value)
=== Squamata halflings ===
Squamata halflings (''Homo sapiens ex squamata'') are known for their "snake eyes", their lack of visible ears, a long snake- or lizard-like tail, and the almost complete absence of hair, save for the head - which takes longer to grow than in average humans. The bodies of squamata halflings are famous for developing soft scales instead of bodily hair, though they are largely useless for protection; they are not hard or thick enough to block much more than light scratches. This, in conjunction to having, on average, a less well-developed muscular structure than humans, contributes to their low pain tolerance relative weakness - they are simply not capable ot taking as much damage as regular humans. What they do possess in turn, are long, thin, foldable upper fangs, as well as venom sacs. When these fangs are deployed and used to bite something, an involuntary reflex causes them to release a bit of that venom - resulting in the so-called "snakebite" attack. Perhaps ironically, however, Squamata halflings do not have poison resistance, not even to their own poison; as such their snakebite attack is used to kill or hurt opponents rather than for hunting and subsistence. Squamata halflings have a strong preference for meat, and because of the particularities regarding their hair, a squamata halfling with long hair is often seen as a synonym of age and wisdom. They are often stereotyped as intelligent and cunning, but also deceitful and manipulative.
Natural stats:
* Base limb health value: 7056* Pain sensitivity: 120100%
* Max Blood: 20.0 units
* Armor Class: C1
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[[Category:Getting started]]