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Character creation

113 bytes added, 19:06, 15 May 2019
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This page is intended for '''players''' looking to create a '''Player Character (PC)'''.
= The concept =
What Although ultimately, GMs and players should work together to build characters that are suitable for the campaign you're going to play, what kind of character you wish to play as is entirely up to you. If you already have a solid idea on what kind of character you want to play, then that's great! You can probably skip to the next section. But if you're not sure where to begin, keep reading.
When thinking about creating a character you intend to play as, it helps to already have an idea of what that character will be like. Their appearance, their personality, their likes and dislikes, fighting style, background... All of these details are things you can think about to help you find out who you wish to play as.
As explained in the previous ''Getting started'' pages, MazeWorld is combat-centered, so it lends itself more easily to characters that would have combat experience or weapon knowledge of some kind, and though it is entirely possible to play pacifists or weapon-shy characters, it is considered to be much harder than not, as you may need to spend time and resources during your sessions to improve your combat skills, and you may need to work with an accomodating GM to build a campaign that can be played by characters with little to no combat experience.
The sections that follow will give you pointers on how to build and adapt your initial idea ideas into a proper character, and how to go from having an idea to being ready to play.
= Where did he come from, where does he go? =