Changes

Caporegime

450 bytes added, 31 March
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
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| occupation_disp=[[Factions|Faction:]] [[Syndicate]]
| occupation_ua=[[File:Yes box.png|25px]]
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* Bottom: Armored tuxedo trousers
* Footwear: Leather shoes
** Combined effects: [[Agility]] -1
=== [[Load-bearing equipment]] ===
=== Equipment and inventory ===
Enforcers Caporegime may have one of '''three''' different sets of items (roll '''1d3''' per enforcer capo to determine):
==== Set 1 ====
Equipped [[weapons]]:
* Primary 1: [[Colt M1918 BAR]] (20 /20, 20x [[.30-06 Springfield]], Standard FMJ)- IS 30 / IS Unsp. (bipod deployed)** Combined effects: None** Combined effects (bipod deployed): FT -1, Recoil -1, IS tier +1* Holster 1: [[Beretta 93R]] (20+1 /20, 21x [[9x19mm Parabellum]], Standard FMJ)- IS 3** Combined effects: FT +1, IR -1, Recoil -1
Inventory:
Equipped [[weapons]]:
* Primary 1: [[Springfield M21]] (20+1 /20, 21x [[7.62x51mm NATO]], Standard FMJ)- IS 26** Combined effects: FT -2, IR -2, Recoil +3, can use [[Concentration]]* Holster 1: [[Beretta 93R]] (20+1 /20, 21x [[9x19mm Parabellum]], Standard FMJ)- IS 3** Combined effects: FT +1, IR -1, Recoil -1
Inventory:
* Pistol mag rig, Ammunition: 3x [[Beretta 92 magazines|Beretta 92 20-round magazine]] {Each: 20 /20, 20x [[9x19mm Parabellum]], Standard FMJ)
==== Set 2 3 ====
Equipped [[weapons]]:
* Primary 1: [[Armsel Protecta]] (12 /12, 12x [[12 gauge]], Standard Plated Buckshot)- IS 18** Combined effects: 0.9x damage, IR -1* Holster 1: [[Beretta 93R]] (20+1 /20, 21x [[9x19mm Parabellum]], Standard FMJ)- IS 3** Combined effects: FT +1, IR -1, Recoil -1
Inventory:
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