Camp Baxter

From MazeWorld
Jump to: navigation, search
Navigation: Main Page Civilized Areas Camp Baxter




Camp Baxter
Southern Zone
Town facts
Settled in E5-152
Population size Medium
Local laws Standard Law
Military rule
Geographic connections
North N/A
East Ventis (_/_/D)
South Abakash (_/_/D)
West Intersection 20 (_/_/D)
How to read (S/F/D) route notation


Camp Baxter is a medium Military town located in the Southern Zone.

After the modern incarnation of the Maze Military was founded, the faction grew and found itself unable to house all of its troops. To give the new soldiers a new home as well as expand the reach of the Military, new towns had to be founded. Camp Baxter was the second of six new Military towns founded during Era 5, and it is home to the Regular Forces 2nd Company.

Officially, the Military's stance on the rivalry between Angelics and Demonics is one of neutrality, supporting neither faction and showing no interest in fighting either or both of them. As a result, and due to the town's close proximity to both Ventis and Abakash, 2nd Company soldiers frequently witness members of the two factions fight one another in the UA roads around Camp Baxter, without helping or intervening. A joke goes that whenever Angelics and Demonics are fighting, the job of the Military is to count the blows and declare a winner at the end, as though they were boxing matches.

The local population almost exclusively consists of humans and halflings, with an extremely tiny minority of youkai.


Local laws

For most crime and law enforcement issues, Camp Baxter follows Standard Law, but as a military town, additional rules are in place:

  • Known members of the Youkai Nation and individuals associated with them will be arrested on sight; any resistance will be punished with extreme prejudice.


Local town facilities

If a local shop or facility has a name or belongs to a particular chain, it is italicized.