Changes

C4 charge, mini

57 bytes removed, 17:54, 12 April 2019
== Usage ==
This weapon is a '''command detonation''' charge. Such weapons can fit multiple purposes, but all share the same trait; they are manually detonated by the user, through the use of a [[Detonator]] with which each planted charge is paired with. Without this pairing (or a detonator), command detonation explosives cannot explode, making them relatively safe explosives.
To use this weapon, you can either plant it or throw it - see each relevant section below for details.
The safest way to ensure that a command detonation charge cannot explode is to kill (or otherwise incapacitate) the creature who owns it.
If you want to reclaim the a planted command detonation charge, you can must spend 2 turns on each per charge to defuse themit. No specific tools are required for defusal. Successfully defusing a command detonation charge causes it to lose its pairing with its owner's detonator, becoming completely safe to handle; it can be picked up and redeployed, if you so desire.* NOTE: Defusal can be attempted even if the owner of the charge is still alive (and therefore capable of using the detonator); if the detonator however, doing so without ensuring it is used while safe to do so puts you're in the process at risk of defusing that charge, you become the designated target regardless of what it was before, and you will automatically take Target Damage.being blown up!
Command detonation charges cannot be destroyed by attacking them; they are immune to damage.
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