Changes

C4 charge, mini

110 bytes added, 17:45, 12 April 2019
/* Planting a charge */
=== Planting a charge ===
To plant a command detonation charge, you need to use your Planted Explosives skill and spend 1 turn to attempt planting the charge. Successes and critical successes result in a proper planting and deployment of the charge. A failure means the current turn is wasted, though you can still try again on the next turn. A critical failure results in breaking the charge's signal receiver, turning it into a dud.
Dice results:* Successes and critical successes both result in a proper planting and deployment of the charge.* A failure results in the charge not being properly planted, effectively wasting a turn. You can try again on the next turn.* A critical failure results in breaking the charge's signal receiver, turning it into a dud. Command detonation charges have a wide and powerful area of effectto make up for being relatively slow and impractical; all targets on the same Side as the charge will be hit with Target Damage when it explodes.
When outside of combat, you can simply choose one Side of the battlespace to plant the explosive into.
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