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Skeleton

4,766 bytes added, 03:09, 9 July 2023
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{{FirearmCreature
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image=[[File:Browning Auto-5.jpg|350px]]| wpn_classcreature_tl=13| wpn_categorycreature_cat=ShotgunUndead| wpn_modescreature_disp=Semi-auto| wpn_caliber<span style=[[12 gauge]]| wpn_bbl=28| wpn_feedsys=Internal tube| wpn_plusone=Yes| wpn_critfail=Failure to eject| wpn_stock=Fixed (S)| wpn_weight=26| wpn_cond=14500| wpn_cost=[[File"color:Parallar symbol.png|10px]]'''700''' (Rarity 1)#991111">Hostile</span>| wpn_accfeedcreature_ac=Internal tubeC2| wpn_accfeedstdcreature_ps=4-round capacity0%| wpn_accmuzzlecreature_blood=N/A| wpn_accmuzzlestdcreature_agi=None+0| wpn_accopticscreature_head=N/AHead - 12 HP| wpn_accopticsstdcreature_body=NoneUpper body - 48 HP<br/>Lower body - 36 HP| wpn_accundercreature_limb=N2 arms - 24 HP<br/A>2 legs - 24 HP| wpn_accunderstdcreature_extr=None2 hands - 18 HP<br/>2 feet - 18 HP| wpn_acclightscreature_wp=N/A| wpn_acclightsstdcreature_bones=None[[File:Has bones.png| wpn_rlmfg=Browning Arms Company25px]]| wpn_rlcountrycreature_gear=[[File:United States (45 stars)Yes box.png|25px]] United States| wpn_rlyearcreature_wear=1902[[File:Human clothing.png|25px]]
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{{HebiquoteThe '''skeleton''' is a creature belonging to the '''Undead''' category.  |quotetext=Another Attacks and techniques = This creature has one of John Browningattack: 's famous inventions, the man himself considered it his best achievement''Claws'''. === Claws ==={| class="wikitable" style="font-size:10pt; and for good reason, as it became the first successful semitext-automatic shotgun in historyalign:center"|-! The AutoDamage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |-5 | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%|} = Equipment = === [[Clothing and armor]] === This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is called that way because it is an as follows:* Headgear: '''autoMedieval helm'''loading, * Body armor: '''fiveMedieval cuirass''' === [[Load-shot shotgun; bearing equipment]] === * [[List of utility belts|Utility belt]]: Dump belt === Equipment and inventory === Skeletons may have one of '''four in the tube''' different sets of items (roll '''1d4''' per skeleton to determine): ==== Set 1 ==== Equipped [[weapons]]:* Primary 1: [[Heavy crossbow]] (1 /1, one in the chamber1x [[Large bolt]], Standard NRM) - IS 22** Combined effects: 1. Sure3x damage Inventory:* Dump belt, there are more modern and more practical choices availableGeneral carrying: 10x [[Large bolt]], but the AutoStandard NRM ==== Set 2 ==== Equipped [[weapons]]:* Holster 1: [[Hatchet]] -IS 5 endures Inventory:* None ==== Set 3 ==== Equipped [[weapons]]:* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[. In the Mazes357 Magnum]], the AutoStandard FMJ) -5 IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ) ==== Set 4 ==== Equipped [[weapons]]:* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)  = Other information = [[Skills]]:* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)* Non-combat skills: '''Unskilled''' (all non-combat skills) Creature traits:* '''All bone''': This creature is a popular first choice for those looking for their first semi-automatic shotgun; skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.*'''Drops items on death''': Upon being defeated, this creature will drop the following items: ** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.* '''Poison immunity''': This creature is cheapimmune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].* '''Sleep immunity''': This creature never needs to sleep, widely availablecannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.* '''Spooky and practical as Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a hunting weapon[[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.|quoteauthor = Overview =Tempest{{Lore}} One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
The '''Browning Auto-5''' (or simply '''Auto-5''') is Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[12 gaugezombie]] shotgunor the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.
== [[Maze Customs]] ==This weapon can receive An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the following minor customization services:* ''sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore 'Auto-5 RA'arm themselves.''It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
=== Auto-5 RA ===''With this packageIn fact, the Auto-5skeletons don's original 4-round internal magazine is removedt just use weapons, they can wear full sets of human clothing and replaced with armor. They even have a special 8-round tubepreference for medieval style plate armor, which provides efficient protection to their bodies. The 28" field barrel This is replaced with not without reason; the greatest threat to a 23" riot barrelskeleton is blunt damage, almost as long as the new barreland more specifically, with matching elongated wooden handguardbone fractures. And As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to add a bit critical part of modernitytheir body (head, a short NATO optics rail is drilled and tapped onto torso or hips) will dispel the receivernecromantic grip and revert them back to a pile of inert bones.''
Cost: [[File:Parallar symbolDespite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.png|10px]]'''600'''
Modifications:* Barrel length: Becomes '''23 inches'''The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible.* FeedingStrong, standard capacity: Becomes '''8melee focused adventurers are walking skeleton-round capacity'''banes.* Optics: Becomes '''NATO Short mount''If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
[[Category:Class 1 weaponsCreatures]]