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Skeleton

4,492 bytes added, 03:09, 9 July 2023
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{{FirearmCreature
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image=[[File:Benelli Nova.jpg|350px]]| wpn_classcreature_tl=13| wpn_categorycreature_cat=ShotgunUndead| wpn_modescreature_disp=Pump-action| wpn_caliber<span style=[[12 gauge]]"color:#991111">Hostile</span>| wpn_bblcreature_ac=18.5C2| wpn_feedsyscreature_ps=Internal tube0%| wpn_plusonecreature_blood=YesN/A| wpn_critfailcreature_agi=Failure to fire+0| wpn_stockcreature_head=Fixed (S)Head - 12 HP| wpn_weightcreature_body=18Upper body - 48 HP<br/>Lower body - 36 HP| wpn_condcreature_limb=14000| wpn_cost=[[File:Parallar symbol.png|10px]]'''725''' (Rarity 2)| wpn_accfeed=Internal tube| wpn_accfeedstd=4arms -round capacity| wpn_accmuzzle=N24 HP<br/A>2 legs - 24 HP| wpn_accmuzzlestdcreature_extr=None| wpn_accoptics=N2 hands - 18 HP<br/A| wpn_accopticsstd=None>2 feet - 18 HP| wpn_accundercreature_wp=N/A| wpn_accunderstdcreature_bones=None[[File:Has bones.png| wpn_acclights=N/A25px]]| wpn_acclightsstdcreature_gear=None[[File:Yes box.png| wpn_rlmfg=Benelli Armi SpA25px]]| wpn_rlcountrycreature_wear=[[File:ItalyHuman clothing.png|25px]] Italy| wpn_rlyear=1996
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The '''skeleton''' is a creature belonging to the '''Undead''' category.  = Attacks and techniques = This creature has one attack: '''Claws'''. === Claws ==={{Hebiquote| class="wikitable" style="font-size:10pt;text-align:center"|quotetext-! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |-| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%|} = Equipment = === [[Clothing and armor]] === This modern, entrycreature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:* Headgear: '''Medieval helm'''* Body armor: '''Medieval cuirass''' === [[Load-level pump-action shotgun bearing equipment]] === * [[List of utility belts|Utility belt]]: Dump belt === Equipment and inventory === Skeletons may not be the lightest, or have the highest capacityone of '''four''' different sets of items (roll '''1d4''' per skeleton to determine): ==== Set 1 ==== Equipped [[weapons]]:* Primary 1: [[Heavy crossbow]] (1 /1, or even be the most customizable1x [[Large bolt]], but it has one thing going for itStandard NRM) - IS 22** Combined effects: it's well1.3x damage Inventory:* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM ==== Set 2 ==== Equipped [[weapons]]:* Holster 1: [[Hatchet]] -madeIS 5 Inventory:* None ==== Set 3 ==== Equipped [[weapons]]:* Holster 1: [[Smith & Wesson Model 620]] (7 /7, and it'll go through hell and back with you7x [[.357 Magnum]], and still fireStandard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 3x [[Speedloaders|. Perhaps you are the sort of person who believes that is all a shotgun really needs357/.38 7-round speedloader]] (Each: 7 /7, and perhaps you are right7x [[.357 Magnum]], Standard FMJ) |quoteauthor=Tempest=== Set 4 ====}}Equipped [[weapons]]:* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3** Combined effects: FT +1
The '''Benelli Nova''' Inventory:* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (or simply '''Nova''') is a Each: 13 /13, 13x [[12 gauge9x19mm Parabellum]] shotgun., Standard FMJ)
== [[Maze Customs]] ==
This weapon can receive the following minor customization services:* '''Nova CS'''* '''Nova XM'''* Combination: '''Nova CSXM'''= Other information =
=== Nova CS ===''A Benelli Nova converted to accept [[12 gauge CAWSSkills]] shotgun shells. More power:* Combat skills: '''Basic''' (Axe, more pelletsArchery, more recoilSemi-auto pistol, and more damage downrangeDA revolver, and no change to capacity. ItSA revolver), '''Unskilled''' (all other combat skills)* Non-combat skills: '''Unskilled's as simple as it gets!''(all non-combat skills)
CostCreature traits: * '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[Filefracture]], the affected limb instantly loses 10 HP.*'''Drops items on death''':Parallar symbolUpon being defeated, this creature will drop the following items: ** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].png* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|10pxpermanent '''immunity to gases''' effect]].* '''500No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.
Modifications:
* Caliber: Becomes [[12 gauge CAWS]].
=== Nova XM ==Overview =''A Benelli Nova fitted with an extended magazine tube (hence XM), increasing the shotgun's capacity by 2 rounds, for a total of 6+1. A simple upgrade that makes all the difference.''{{Lore}}
Cost: [[File:Parallar symbolOne of the more esoteric and overtly magical types of creatures is the undead.png|10px]]Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as '''250'necromancy''.
Modifications:* FeedingSkeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, standard capacity: Becomes '''6-round capacity'''skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.
=== Nova CSXM ===''A combination of An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the advantages granted by the 12 gauge CAWS chambering sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the extended magazine tubenecromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.''It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
Cost: [[File:Parallar symbolIn fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor.png|10px]]They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are '''750'all''bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.
This is a '''two-step''' modification from Despite the original weaponadvanced dexterity and capability to use weapons compared to weaker undead creatures, which combines the effects skeletons are no more intelligent, only capable of the '''Nova CS''' and '''Nova XM''' conversionsfollowing very simple orders.
Modifications:* Caliber: Becomes [[12 gauge CAWS]]The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible.* FeedingStrong, standard capacity: Becomes '''6melee focused adventurers are walking skeleton-round capacity''banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
[[Category:Class 1 weaponsCreatures]]