Changes

Basic mechanics

474 bytes added, 19:04, 18 May 2019
/* Uncivilized Area */
** ''Left, Front or Right'' is flavor, and simply represents your first, second, and third choice.
** ''Shortcut or Detour value'' indicates the amount of UA rooms you will lose or gain if you take this door. Usually written '''Shortcut -x''' or '''Detour +x''', where x represents the amount of rooms skipped (Shortcuts) or gained (Detours).
*** Shortcuts '''decrease''' the amount of UA rooms needed to reach the next destination, and should be used to shorten the trip.
*** Detours '''increase''' the amount of UA rooms needed to reach the next destination, and should be used if you want to look for more loot (or creatures to fight).
** ''Roomstyle'' is simply the type and style of room that is ahead. The roomstyle determines the presence and type of furniture inside.
** ''Decay level'' indicates the age, level of decay, and damage that the room has sustained over time. Low decay levels generally increase the chances of finding extra loot. High decay levels generally increase the chances of finding mushrooms.
* In rooms with a decay level of at least 2, all electrically-powered furniture (televisions, radios...) will be non-functional.
Here is an '''example:''' [Next rooms] Left: Empty bar, abandoned (1) // Front: Deactivated room (S'''Shortcut -2''') Empty workshop, disaffected (3) // Right: Featureless room (D)* The first available choice is an abandoned empty bar, the second is a deactivated room with a shortcut front doordisaffected empty workshop, and the third is a featureless room with a detour inside. Taking the second option (the front door) would make the player character go through a shortcut, and remove 2 rooms on the amount needed to reach the next destination.
[[Category:Game mechanics]]
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